Notes[]
- Ifrit is subject to a perpetuation cost based on the level of the Summoner. See Avatar Perpetuation Cost.
- Ifrit's perpetuation cost starts at 3 MP/3s at level 1, becoming 15 MP/3s at level 99, before Refresh or Auto-Refresh effects.
- Using Avatar's Favor with Ifrit active creates an aura granting Ifrit's Favor (Double Attack +) to party members within the area of effect.
Avatar Abilities[]
Ifrit's Blood Pacts are all fire-based.
Blood Pact: Rage[]
Name | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Inferno | 1 | LVx2 | T | Required MP: Caster's level x2. Uses all MP and deals fire elemental damage to enemies within Area of Effect. | |
Punch | 1 | 9 | S | Deals physical damage. | |
Fire II | 10 | 24 | T | Deals fire elemental damage. | |
Burning Strike | 23 | 48 | S | Deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
Double Punch | 30 | 56 | S | Delivers a twofold attack. | |
Fire IV | 60 | 118 | T | Deals fire elemental damage. | |
Flaming Crush | 70 | 164 | Delivers a threefold attack that deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. | |
Meteor Strike | 75 (Merit) | 182 | T | Deals fire damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect. |
Blood Pact: Ward[]
Name | Level | MP | S/T1 | Description | Comment |
---|---|---|---|---|---|
Crimson Howl | 38 | 84 | Enhances attack of party members within Area of Effect (a boost of roughly 10%). Lasts 30 seconds. Each summoning magic skill level over the current skill level cap will add one second to the duration. | ||
Inferno Howl | 88 | 72 | Grants the effect of "Enfire" to party members within Area of Effect. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.
How to Obtain[]
Quests[]
Vana'delian Background[]
A blazing incarnation wreathed in the flames of retribution. Ifrit aids the summoner with its command over heat and fire. Ifrit is one of the Celestial Avatars.
Derivations[]
In Arabic mythology and Islamic folklore, Ifrit (also spelled Efreet) is a type of Djinni affiliated with fiery areas or residing on dimensional planes of elemental fire (grouped with Fire element in occult texts). Djinn (spelled جني in Arabic; more commonly known in English as the Genie; also spelled jinni, jinn) were sentient spirit-beings (sometimes called demons) composed of “smokeless fire” (a loose translation of the actual word, which is “subtle fire”, a fire that burns without smoke).
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