||1||A, L, S|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Seen in the small area at (I-7).
- Spawns at G-9
- Just found on the edge of (I-9) and (J-9)
- Was found at (H-8) and (I-8) around the ramp.
- Also seen at (G-10) roaming around the pond.
- Possesses an innate Ice Spikes effect (around 60-80/hit), which cannot be dispelled.
- Spams Ice Roar below 25% HP. Dealt 60-120 damage to a PLD with magic defense gear.
- Has a high rate of Double Attack
- Duoed but a Taru 75SAM/NIN and a Taru 75DNC/THF. The SAM had to 2hr and solo skillchain.
- Solo´d as RNG/NIN with a Kiting strategy around the pond at (G-10), Losing hate (So he would stand still) to do damage, using Shadowbind to get a Barrage and Sidewinder off.
In Akkadian mythology, Humbaba (Assyrian spelling) or Huwawa (Babylonian), was a monstrous giant of immemorial age raised by Utu, the Sun. Humbaba/Huwawa was also the guardian of the Cedar Forest where the gods lived, by the will of the god Enlil, who "assigned Humbaba as a terror to human beings".