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*[[Sleight Kukri]] {{Drop Rate|22|178}}
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Revision as of 17:06, 23 April 2011

Job: ???
Family: Magic Pot
Crystal: Light
Weak to: Lightning, Dark, Blunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame Notorious Monster

HoveringHotpot

Hovering Hotpot

Zone Level Drops Steal Spawns Notes
Garlaige Citadel 58-59 Unknown 1 A, M
5,500~6,500 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Lottery spawn from one of the 3 skeletons in the middle of the four Magic Jug at I-6/I-7 (1st map, drop down G-8/H-8 to where Serket spawns).
  • Placeholder is the Skeleton that can spawn either Mage or Major.
  • Placeholder Respawn time is 16 minutes.
  • Immune To Repose.
  • Only uses Spinning Attack; does not appear to have any of the other standard Magic Pot TP Moves and/or spells.
  • Can repop as soon as 1.5 hours since last death; Usually between 2 and 3 hours, but it's not uncommon for it to take longer than 10 hours, possibly more than 20 hours.
  • Placeholder is always the first doubles on widescan. For example, on widescan it can be major(PH), major, mage. Or major, mage(PH), mage.
  • NOTE: for those who don't want to /RNG, this NM is very easy to camp, just time consuming. There are three skeletons that spawn in the I-6/I-7 area within the four pots. Like stated earlier either two of them can be a Mage, and one Major, or two Major and one Mage. Finding the PH is relatively easy: kill the two of the same, watch them repop...if one pops as a different skeleton (i.e. Mage to Major; Major to Mage), kill that one and you'll have your PH, if not kill the two of the same again until they change. In hours of camping this NM I noticed that the skeletons in this area tend to stick to a certain part of the I-6/I-7 area. What this means is that there will more likely than not be one skeleton further SW, one in the middle and one further NE towards the other two pots. This could be beneficial in maintaining your placeholder. Also, the NM when up can pop in the G-8/H-8 area near where Serket roams, as stated before.
  • Trial of the Magians
  • Required kill as part of trials 7, 517, 896. Must be killed 4 times.