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===Notes:=== |
===Notes:=== |
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− | :* Lottery spawn from one of the 3 skeletons. It is located in J-8 on Map 3, just outside of the Strange Apparatus, in the area behind Banishing Gate #2 |
+ | :* Lottery spawn from one of the 3 skeletons. It is located in J-8 on Map 3, just outside of the Strange Apparatus, in the area behind Banishing Gate #2 in [[Garlaige Citadel]] |
:* Placeholder is the Skeleton that can spawn either Mage or Major. |
:* Placeholder is the Skeleton that can spawn either Mage or Major. |
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:* Placeholder Respawn time is 5 minutes. |
:* Placeholder Respawn time is 5 minutes. |
Revision as of 11:07, 5 August 2011
Job: ??? |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Garlaige Citadel | 58-59 | 1 | A, M 5,500~6,500 HP ??? MP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- Lottery spawn from one of the 3 skeletons. It is located in J-8 on Map 3, just outside of the Strange Apparatus, in the area behind Banishing Gate #2 in Garlaige Citadel
- Placeholder is the Skeleton that can spawn either Mage or Major.
- Placeholder Respawn time is 5 minutes.
- Immune To Repose.
- Only uses Spinning Attack; does not appear to have any of the other standard Magic Pot TP Moves and/or spells.
- Can repop as soon as 1.5 hours since last death; Usually between 2 and 3 hours, but it's not uncommon for it to take longer than 10 hours, possibly more than 20 hours.
- Placeholder is always the second doubles on widescan. For example, on widescan it can be major, major(PH), mage. Or major, mage, mage(PH).
- NOTE: for those who don't want to /RNG, this NM is very easy to camp, just time consuming. There are three skeletons that spawn in the J-8 area. Like stated earlier either two of them can be a Mage, and one Major, or two Major and one Mage. Finding the PH is relatively easy: kill the two of the same, watch them repop...if one pops as a different skeleton (i.e. Mage to Major; Major to Mage), kill that one and you'll have your PH, if not kill the two of the same again until they change. In hours of camping this NM I noticed that the skeletons in this area tend to stick to a certain part of the J-8 area, right outside of the strange apparatus room. There are other skeletons in the area, but they are in the hall way north of the three skeletons and a wraith, you do not need to worry about those. Hovering Hotpot seems to only Spawn in the J-8 area.
- Placeholder Mob ID# is D2 & D0 but only 1 can be up at a time.
- Trial of the Magians