Hit Rate or effective accuracy is the ratio of number of attack landed on opponent to the total number of attack attempted in the long run.
- Hit-rate = total attack landed / total attack attempted
Relation to accuracy and evasion
- When attacker's total accuracy is the same defender's total evasion, then the expected hit-rate is 75%
- if Accuracy == Evasion → Hit-rate = 75%
- For every 1 increment of attacker's accuracy, attacker's expected hit-rate is raised by 0.5%
- Example:
- Lv33 character fighting an Even Match monster whose evasion is the same as character's total accuracy without any neck piece
- Hit rate = 75%
- Once the character use Peacock Charm (accuracy+10), then the expected hit-rate will be:
- Hit rate = 75% + 10 * 0.5% = 80%
Level Correction
- When defender has higher level than attacker, then attacker is imposed 4 accuracy penalty for every 1 level difference
- Example:
- Lv75 character hitting Lv85 monster, where the lv75 character has the same amount of accuracy as Lv85 monster.
- Level difference = 10
- Accuracy Penalty = 4 acc/level * 10 level = 40 accuracy
- Hit-rate = 75% + (-40) * 0.5% = 55%
See Also
- Check Approximation opponent's evasion using /check