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::Hit rate = 75% + 30*0.5% = 90% hit rate
 
::Hit rate = 75% + 30*0.5% = 90% hit rate
 
*Summed Up:
 
*Summed Up:
:Hit Rate = 75% + (Accuracy - Evasion) x 0.5% + (Attackers Level - Defenders Level) x 2
+
:<s>Hit Rate = 75% + (Accuracy - Evasion) x 0.5% + (Attackers Level - Defenders Level) x 2</s>
  +
:Hit Rate = 75% + 0.5% x ((Accuracy - Evasion) + ((Attackers Level - Defenders Level) x 4))
 
 
===Note===
 
===Note===
 
*Your Hit Rate cannot drop below 20% nor can it be raised beyond 95%, so adjusting accuracy above or below these limits will not have an effect on your Hit Rate. These limits also apply to a monster's accuracy as well.
 
*Your Hit Rate cannot drop below 20% nor can it be raised beyond 95%, so adjusting accuracy above or below these limits will not have an effect on your Hit Rate. These limits also apply to a monster's accuracy as well.

Revision as of 23:19, 4 July 2009

Hit Rate or effective accuracy is the ratio of number of attack landed on opponent to the total number of attack attempted in the long run.

Hit-rate = total attack landed / total attack attempted

Relation to accuracy and evasion

  • When attacker's total accuracy is the same as the defender's total evasion, then the expected hit-rate is 75%
if Accuracy == Evasion → Hit-rate = 75%
  • For every 1 increment of attacker's accuracy, attacker's expected hit-rate is raised by 0.5%
Example:
Lv33 character fighting an Even Match monster whose evasion is the same as character's total accuracy without enhancements
Hit rate = 75%
Once the character uses an item such as a Peacock Charm (accuracy+10), then the expected hit-rate will be:
Hit rate = 75% + 10 * 0.5% = 80%

Level Correction

  • When defender has higher level than attacker, then attacker is imposed 4 accuracy penalty for every 1 level difference
Example:
  • Lv75 character hitting Lv85 monster, where the lv75 character has the same amount of accuracy as Lv85 monster.
Level difference = 10
Accuracy Penalty = 4 acc/level * 10 level = 40 accuracy
Hit-rate = 75% + (-40) * 0.5% = 55%
  • When a Player Character attacks a lower level monster, the attacker gains a 4 accuracy bonus per level difference.
Example:
  • Lv75 character with 375 accuracy fighting a Lv70 monster with 365 Evasion
Level difference = 5
Accuracy adjustment = 4 acc/level * 5 level = 20 accuracy
New player acc = 395 → Player acc - mob evasion = 30
Hit rate = 75% + 30*0.5% = 90% hit rate
  • Summed Up:
Hit Rate = 75% + (Accuracy - Evasion) x 0.5% + (Attackers Level - Defenders Level) x 2
Hit Rate = 75% + 0.5% x ((Accuracy - Evasion) + ((Attackers Level - Defenders Level) x 4))

Note

  • Your Hit Rate cannot drop below 20% nor can it be raised beyond 95%, so adjusting accuracy above or below these limits will not have an effect on your Hit Rate. These limits also apply to a monster's accuracy as well.

See Also