FFXIclopedia
(Removed the double-count of Moghancement:Clothcraft.)
(Article edited to be more comprehensive.)
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[[Category:Terminology]]
 
[[Category:Terminology]]
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'''High Quality''' is a better form of a '''[[Normal Quality]]''' item such as a weapon or piece of armor. High Quality items can be made only through crafting (though they can be bought from a craftsperson that has already made it), and occasionally, when a skilled craftsperson attempts to forge an item, the result will be a High Quality version of the item rather than the Normal Quality version. The exact rate of succeeding at forging a High Quality item is currently unknown, though it has been pinpointed to be related to a few key factors, which are discussed in more detail below.
'''High Quality''' is a better form of a '''[[Normal Quality]]''' item such as a weapon or piece of armor.
 
   
 
Examples would be:
 
Examples would be:
   
'''[[Spatha]]''' <- '''[[Normal Quality]]'''
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'''[[Normal Quality]]''': '''[[Spatha]]'''
   
'''[[Spatha +1| Spatha +1]]''' <- '''High Quality'''
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'''High Quality''': '''[[Spatha +1| Spatha +1]]'''
   
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In this example, the high quality Spatha would have more attack power than the normal quality one.
better statistics (such as [[DEF]]) and ability boosts.
 
   
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==Identifying High Quality Items==
 
HQ versions of equipment often have a +1 in their names.<br>
 
HQ versions of equipment often have a +1 in their names.<br>
   
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Red Cape -> Red Cape +1
 
Red Cape -> Red Cape +1
   
Some however have an entirely different, "better" name.<br>
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Some, however, have an entirely different name than their normal quality counterparts.<br>
   
 
examples:
 
examples:
Scale Mail -> Solid Mail
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Scale Mail (NQ) -> Solid Mail (HQ)
Eisenbrust -> Kampfbrust
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Eisenbrust (NQ) -> Kampfbrust (HQ)
Chestnut Wand -> Solid Wand
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Chestnut Wand (NQ) -> Solid Wand (HQ)
Igqira Weskit -> Genie Weskit
 
Noble's Tunic -> Aristocrat's Coat
 
   
Some items have multiple levels of HQ.<br>
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Some items have multiple levels of HQ, and can be identified by the border around the item's picture.
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The level of HQ from the color of the border around the background of the 'icon'.<br>
 
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NQ has no border.
 
HQ1 has a White border.
 
HQ1 has a White border.
 
HQ2 has a Blue border.
 
HQ2 has a Blue border.
 
HQ3 has a Yellow border.
 
HQ3 has a Yellow border.
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Items with 4 variants (thus, a possible HQ3) are rare and are usually only seen with items like [[medicine]]s, one such common item being a [[Hi-Potion +3|Hi-Potion +3]]. 3 variants (a possible HQ2) are more common. The vast majority of craftable items have 2 variants (a possible HQ1).
+
Items with 4 variants (thus, a possible HQ3) are rare and are usually only seen with items like [[medicine]]s, one such example being a [[Hi-Potion +3|Hi-Potion +3]]. 3 variants (a possible HQ2) are more common. The vast majority of craftable items have 2 variants (a possible HQ1).
   
 
Some items with multiple levels of HQ may not adopt the "+1" on their name on a HQ1 copy of the item, but may do it with the HQ2.
 
Some items with multiple levels of HQ may not adopt the "+1" on their name on a HQ1 copy of the item, but may do it with the HQ2.

Revision as of 21:25, 13 May 2008

High Quality is a better form of a Normal Quality item such as a weapon or piece of armor. High Quality items can be made only through crafting (though they can be bought from a craftsperson that has already made it), and occasionally, when a skilled craftsperson attempts to forge an item, the result will be a High Quality version of the item rather than the Normal Quality version. The exact rate of succeeding at forging a High Quality item is currently unknown, though it has been pinpointed to be related to a few key factors, which are discussed in more detail below.

Examples would be:

Normal Quality: Spatha

High Quality: Spatha +1

In this example, the high quality Spatha would have more attack power than the normal quality one.


Identifying High Quality Items

HQ versions of equipment often have a +1 in their names.

examples:
Wax Sword -> Wax Sword +1
Beak Necklace -> Beak Necklace +1
Red Cape -> Red Cape +1

Some, however, have an entirely different name than their normal quality counterparts.

examples:
Scale Mail (NQ) -> Solid Mail (HQ)
Eisenbrust (NQ) -> Kampfbrust (HQ)
Chestnut Wand (NQ) -> Solid Wand (HQ)

Some items have multiple levels of HQ, and can be identified by the border around the item's picture.

NQ has no border.
HQ1 has a White border.
HQ2 has a Blue border.
HQ3 has a Yellow border.

Items with 4 variants (thus, a possible HQ3) are rare and are usually only seen with items like medicines, one such example being a Hi-Potion +3. 3 variants (a possible HQ2) are more common. The vast majority of craftable items have 2 variants (a possible HQ1).

Some items with multiple levels of HQ may not adopt the "+1" on their name on a HQ1 copy of the item, but may do it with the HQ2.

example:
Sardonyx Ring -> Courage Ring (HQ1) -> Courage Ring +1 (HQ2)

It does not always stand true, however, that the border around the item image may suggest that it is a HQ item, recrafted items gain the white border for a NQ synth, and the blue border for an HQ synth.

example 1:
Legionnaire's Cap (L10) -> Bastokan Cap (L15)
HQ of making a Bastokan Cap is a Republic Cap (L15)
example 2:
Royal Knight's Belt (L50) -> Royal Knight's Belt +1 (L52)
HQ of making a Royal Knight's Belt +1 is a Royal Knight's Belt +2 (L52)

Crafting High Level Items

If you are 11 levels above the cap of the recipe, you have a chance of 10% to produce a high quality result, called tier 1. Tier 2 is 31 above cap and has a 30% chance, and the best you can reach is tier 3 with 51 above cap and 50% high quality result chance. Additionally it is important to know, that the Guild items raise your effective craft by a maximum of +3, and advanced synthesis support by another +3. This results in a maximum crafting skill of 106, making 55 the highest recipe in tier 3, 75 the highest in tier 2, and 95 the highest in tier 1. 96-100 are recepies which can only be synthed in tier 0, which has a high quality result chance of about 1%.

HQ Synthesis Chances

It is generally believed that the following results are accurate. These are, however, assumptions only.

Level Range 0-10 11-30 31-50 51-70 71-90 91-107
Success Rate
HQ Rate 1-2% 8-10% 25% 50%

The main factor affecting your HQ rate in the short term is the current vanadiel day.

Crafting with a crystal thats element is strong to the current day will decrease your chances of recieving a HQ result but increase your chances of succeeding, using a crystal that is weak to the current day will decrease youre chances of succeeding whilst increasing your chances of a HQ result.

Another factor widely believed to affect HQ and success rates is the current moon phase.

New Moon Increases HQ, Decreases Success
Full Moon Increases Success, Decreases HQ