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[[Image:Herculesring.png|Hercules' Ring]]
 
[[Image:Herculesring.png|Hercules' Ring]]
 
{|cellpadding="5" width="100%"
 
{|cellpadding="5" width="100%"
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 
==Statistics==
 
==Statistics==
'''Hercules' ring''' {{Rare}}<br>
+
'''Hercules' ring''' {{Rare}}<br>
'''<nowiki>[</nowiki>[[:Category:Rings|Ring]]<nowiki>]</nowiki> All Races''' <br>
+
'''<nowiki>[</nowiki>[[:Category:Rings|Ring]]<nowiki>]</nowiki> All Races'''<br>
 
'''[[Enmity]]''' +3<br>
 
'''[[Enmity]]''' +3<br>
 
'''[[Latent Effect|Latent effect]]:'''<br>
 
'''[[Latent Effect|Latent effect]]:'''<br>
'''Adds "[[Regen (Status Effect)|Regen]]" effect''' <br>
+
'''Adds "[[Regen (Status Effect)|Regen]]" effect'''<br>
 
'''Adds "[[Refresh (Status Effect)|Refresh]]" effect'''<br>
 
'''Adds "[[Refresh (Status Effect)|Refresh]]" effect'''<br>
 
'''Lv.''' 66 '''[[WAR]] / [[PLD]]'''
 
'''Lv.''' 66 '''[[WAR]] / [[PLD]]'''
 
<br><br>
 
<br><br>
 
''Latent effect''
 
''Latent effect''
*Active while HP is less than 50% (orange text)
+
*Active while HP is less than or equal to 50%; in the orange or red range.
 
*When active, the [[Refresh (Status Effect)|Refresh]] is 1 MP per [[tick]], and the [[Regen (Status Effect)|Regen]] is 3 HP per tick.
 
*When active, the [[Refresh (Status Effect)|Refresh]] is 1 MP per [[tick]], and the [[Regen (Status Effect)|Regen]] is 3 HP per tick.
|width="50%" valign="top" align="left"|
 
   
  +
|width="50%" valign="top"|
 
==Other Uses==
 
==Other Uses==
 
'''[[Resale Price]]:''' 11,247~11,275 gil
 
'''[[Resale Price]]:''' 11,247~11,275 gil
|-
 
|width="50%" valign="top" align="left"|
 
   
  +
|-
  +
|width="50%" valign="top"|
 
==Synthesis Recipes==
 
==Synthesis Recipes==
 
''None''
 
''None''
|width="50%" valign="top" align="left"|
+
  +
|width="50%" valign="top"|
 
==Used in Recipes==
 
==Used in Recipes==
 
*''None''
 
*''None''
  +
 
|-
 
|-
|width="50%" valign="top" align="left"|
+
|width="50%" valign="top"|
 
==Desynthesis Recipe==
 
==Desynthesis Recipe==
 
''None''
 
''None''
|width="50%" valign="top" align="left"|
+
  +
|width="50%" valign="top"|
 
==Obtained From Desynthesis==
 
==Obtained From Desynthesis==
 
*''None''
 
*''None''
  +
 
|}
 
|}
 
==How to Obtain==
 
==How to Obtain==
 
{{AH|Armor|Rings}}
 
{{AH|Armor|Rings}}
 
===Dropped From===
 
===Dropped From===
:{| width="60%" cellpadding="2" cellspacing="2"
+
:{|width="60%" cellpadding="2" cellspacing="2"
|- style="background:#ffdead;"
+
|- style="background:#ffdead"
 
!width="35%"| Name
 
!width="35%"| Name
 
!width="15%"| Level
 
!width="15%"| Level
 
!width="60%"| Zone
 
!width="60%"| Zone
|- style="background:#ffd9d9;" valign="top"
+
|- style="background:#ffd9d9"
 
| '''[[Megalobugard]] ([[NM]])'''
 
| '''[[Megalobugard]] ([[NM]])'''
 
|align="center"| 55-60
 
|align="center"| 55-60

Revision as of 22:26, October 3, 2008

Herculesring

Statistics

Hercules' ring Rare
[Ring] All Races
Enmity +3
Latent effect:
Adds "Regen" effect
Adds "Refresh" effect
Lv. 66 WAR / PLD

Latent effect

  • Active while HP is less than or equal to 50%; in the orange or red range.
  • When active, the Refresh is 1 MP per tick, and the Regen is 3 HP per tick.

Other Uses

Resale Price: 11,247~11,275 gil

Synthesis Recipes

None

Used in Recipes

  • None

Desynthesis Recipe

None

Obtained From Desynthesis

  • None

How to Obtain

Auction House Category: Armor > Rings ( )

Dropped From

Name Level Zone
Megalobugard (NM) 55-60 Lufaise Meadows
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