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(Updated latent trigger to template standard)
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__NOTOC__
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{{Item Sections}}<section begin="Item Image"/>{{Item Image|Herculesring.png|Hercules' Ring}}<section end="Item Image"/>
[[Image:Herculesring.png]]
 
{|cellpadding="5" width="100%"
 
|width="50%" valign="top" align="left"|
 
 
==Statistics==
 
==Statistics==
'''Hercules' Ring''' {{Rare}}<br>
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{{Armor
'''<nowiki>[</nowiki>[[:Category:Rings|Ring]]<nowiki>]</nowiki> All Races''' <br>
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| name = Hercules' ring
'''[[Enmity]]''' +3<br>
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| tags = {{Rare}}
'''[[Latent Effect|Latent effect]]:'''<br>
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| slot = Ring
'''Adds "[[Regen (Status Effect)|Regen]]" effect''' <br>
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| stats = '''[[Enmity]]''' +3<br>'''[[Latent Effect|Latent effect]]:<br>Adds "[[Regen (Status Effect)|Regen]]" effect<br>Adds "[[Refresh (Status Effect)|Refresh]]" effect'''
'''Adds "[[Refresh (Status Effect)|Refresh]]" effect'''<br>
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| level = 66
'''Lv.''' 66 '''[[WAR]] / [[PLD]]'''<br><br>
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| jobs = [[WAR]] / [[PLD]]
''[[Latent_and_Hidden_Effects|Latent Effect]]:''
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}}
*Triggered when HP ≤ 50% (orange)
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<br>
*When active, the [[Refresh (Status Effect)|Refresh]] is 1MP per tick, and the [[Regen (Status Effect)|Regen]] is 3HP per tick.<br>
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''Latent effect''
|width="50%" valign="top" align="left"|
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*Active while HP is less than or equal to 50%; in the orange or red range.
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*When active, the [[Refresh (Status Effect)|Refresh]] is 1 MP per [[tick]], and the [[Regen (Status Effect)|Regen]] is 3 HP per tick.
 
==Other Uses==
 
==Other Uses==
'''[[:Category:Quests|Used in Quest]]:''' ''None''
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{{Used In
<br><br>
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| resale price = {{Resale Price|10,422|11,275}}
'''[[NPC Sell Price]]:''' ???~11,275 gil
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}}
|-
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|width="50%" valign="top" align="left"|
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==Synthesis Recipes==
==Synthesis Recipes==
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{{Synthesis Recipe|None}}
''None''
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|width="50%" valign="top" align="left"|
 
 
==Used in Recipes==
 
==Used in Recipes==
*''None''
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{{rl|None}}
|-
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==Desynthesis Recipes==
|width="50%" valign="top" align="left"|
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{{Synthesis Recipe|None}}
==Desynthesis Recipe==
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''None''
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==Obtained from Desynthesis==
|width="50%" valign="top" align="left"|
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{{rl|None}}
==Obtained From Desynthesis==
 
*''None''
 
|}
 
 
==How to Obtain==
 
==How to Obtain==
 
{{AH|Armor|Rings}}
 
{{AH|Armor|Rings}}
 
===Dropped From===
 
===Dropped From===
:{| border="0" width="60%" cellpadding="2" cellspacing="2"
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{|class="ffxi-table wide-table"
|- style="background:#ffdead;"
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|-
! width="35%"|Name
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!width="35%"| Name
! width="15%"|Level
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!width="15%"| Level
! width="60%"|Zone
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!width="60%"| Zone
|- style="background:#ffd9d9;" valign="top"
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|- class="bg-nm"
| rowspan="1" |'''[[Megalobugard]] ([[NM]])'''
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| '''[[Megalobugard]] ([[NM]])'''
| align="center" |55-60
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|align="center"| 55-60
 
| [[Lufaise Meadows]]
 
| [[Lufaise Meadows]]
 
|}
 
|}

Latest revision as of 04:57, April 8, 2018

Herculesring

StatisticsEdit

Hercules' ringRare
[Ring] All Races
Enmity +3
Latent effect:
Adds "Regen" effect
Adds "Refresh" effect
Lv. 66 WAR / PLD


Latent effect

  • Active while HP is less than or equal to 50%; in the orange or red range.
  • When active, the Refresh is 1 MP per tick, and the Regen is 3 HP per tick.

Other UsesEdit

Resale Price: 10,422~11,275 gil

Synthesis RecipesEdit

None

Used in RecipesEdit

  • None

Desynthesis RecipesEdit

None

Obtained from DesynthesisEdit

  • None

How to ObtainEdit

Auction House Category: Armor > Rings ( )

Dropped FromEdit

Name Level Zone
Megalobugard (NM) 55-60 Lufaise Meadows
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