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Job: Black Mage
Family: Imp
Crystal: Dark
Weak to: Fire, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

File:Heraldic imp.JPG

Heraldic Imp

Zone Level Drops Steal Spawns Notes
Arrapago Reef 72 - 74 9
Respawn: 16 minutes
A, T(S), H
??? HP
??? MP
Nyzul Isle 76 - 78 A, T(S), H
??? HP
??? MP
Caedarva Mire 79 - 81 51 A, T(S), H
~3,000 HP
??? MP
Silver Sea Remnants 8
Second Floor
A, T(S), H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Imps may drop an Imp Horn even if its horn was not broken. Verification Needed
  • An Imp will use Frenetic Rip if its horn breaks.
  • The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
  • The Imp will recover it's horn after 1-3 Frenetic Rip.
  • Imps have high resistance to magic.
  • The Nyzul Isle versions are possible targets under the "Eliminate Specified Enemies" floor objective.
  • Seem weaker to ice than water.
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