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Job: Black Mage
Family: Imp
Crystal: Dark
Weak to: Fire, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark
Soul Plate Value: ~77*
*Value only associated when Sanraku's subject of interest is of the Imp family

File:Heraldic imp.JPG

Heraldic Imp

Zone Level Drops Steal Spawns Notes
Arrapago Reef 72 - 74 9
Respawn: 16 minutes
A, T(S), H
??? HP
??? MP
Nyzul Isle 76 - 78 A, T(S), H
??? HP
??? MP
Caedarva Mire 79 - 81 51 A, T(S), H
~3,000 HP
??? MP
Silver Sea Remnants 8
Second Floor
A, T(S), H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • An Imp may drop an Imp Horn even if its horn was not broken. Verification Needed
  • An Imp will use Frenetic Rip if its horn breaks.
  • The Imp will use an unmarked gesture to show that it has noticed the loss of its horn, and will do a different gesture to recover it.
  • The Imp can recover its horn any time after losing it, even mere seconds later. It is not necessary for the imp to use Frenetic Rip at all before recovering its horn.
  • Imps have high resistance to magic.
  • The Nyzul Isle versions are possible targets under the "Eliminate Specified Enemies" floor objective.
  • Seem weaker to ice than water.
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