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|align="center"|9<br>''Respawn: 16 minutes'' |
|align="center"|9<br>''Respawn: 16 minutes'' |
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|align="center"|8<br>''Second Floor'' |
|align="center"|8<br>''Second Floor'' |
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Revision as of 22:58, 1 July 2009
Job: Black Mage |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Arrapago Reef | 72 - 74 | 9 Respawn: 16 minutes |
A, T(S), H ??? HP ??? MP | ||
Nyzul Isle | 76 - 78 | A, T(S), H ??? HP ??? MP | |||
Caedarva Mire | 80 - 81 | 51 | A, T(S), H ~2,100 HP ??? MP | ||
Silver Sea Remnants | 8 Second Floor |
A, T(S), H ??? HP ??? MP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
*Imps only drop an Imp Horn if its horn was broken.*- Obtained Imp Horn even though horn was not broken during fight.*
- An Imp will use Frenetic Rip if its horn breaks.
- The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
- The Imp will recover it's horn after 1-3 Frenetic Rip.
- Imps have high resistance to magic.
- The Nyzul Isle versions are possible targets under the "Eliminate Specified Enemies" floor objective.
- Seems weaker to ice than water.