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+ | [[Category:Bestiary]][[Category:Imps]][[category:Salvage]] |
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{| border="0" width="100%" |
{| border="0" width="100%" |
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|width="50%" align="left" valign="center"| |
|width="50%" align="left" valign="center"| |
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'''Family:''' [[:Category:Imps|Imp]]<br> |
'''Family:''' [[:Category:Imps|Imp]]<br> |
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'''Crystal:''' {{Dark|Dark}}<br> |
'''Crystal:''' {{Dark|Dark}}<br> |
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− | '''Weak to:''' {{Fire|Fire}}, {{Light|Light}}<br> |
+ | '''Weak to:''' {{Fire|Fire}}, {{Light|Light}}, [[Piercing]]<br> |
+ | '''Strong to:''' {{Dark}} |
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− | |||
|width="50%" align="center"| |
|width="50%" align="center"| |
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[[image:Heraldic imp.JPG|thumb|Heraldic Imp]] |
[[image:Heraldic imp.JPG|thumb|Heraldic Imp]] |
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|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]] |
|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]] |
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|align="center"|76 - 78 |
|align="center"|76 - 78 |
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+ | | |
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− | |<!--Add Items Dropped Here--> |
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*[[Imp Wing]] {{Drop Rate|2|7}} |
*[[Imp Wing]] {{Drop Rate|2|7}} |
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*[[Imp Horn]] {{Drop Rate|0|0}}* |
*[[Imp Horn]] {{Drop Rate|0|0}}* |
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*[[Imp Wing]] {{Drop Rate|503|1184}} |
*[[Imp Wing]] {{Drop Rate|503|1184}} |
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− | *[[Imp Horn]] {{Drop Rate| 2| |
+ | *[[Imp Horn]] {{Drop Rate| 2| 196}}* |
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| |
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− | |||
|align="center"|51 |
|align="center"|51 |
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|align="center"|A, T(S), H |
|align="center"|A, T(S), H |
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− | |- BGCOLOR="# |
+ | |- BGCOLOR="#e6e6ef" |
|style="padding-left:1ex"|[[Silver Sea Remnants]] |
|style="padding-left:1ex"|[[Silver Sea Remnants]] |
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− | |align="center"| |
+ | |align="center"| |
+ | | |
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− | |<!--Add Items Dropped Here--> |
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+ | | |
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− | |||
− | |<!--Add Items Stolen Here--> |
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− | |||
|align="center"|8<br>''Second Floor'' |
|align="center"|8<br>''Second Floor'' |
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|align="center"|A, T(S), H |
|align="center"|A, T(S), H |
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===Notes:=== |
===Notes:=== |
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:*Imps only drop an [[Imp Horn]] if its horn was broken.* |
:*Imps only drop an [[Imp Horn]] if its horn was broken.* |
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− | : |
+ | ::*An Imp will use [[Frenetic Rip]] if its horn breaks. |
− | : |
+ | ::*The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it. |
− | : |
+ | ::*The Imp will recover it's horn after 1-3 [[Frenetic Rip]]. |
:*Imps have high resistance to magic. |
:*Imps have high resistance to magic. |
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:*Imps have [[Conserve MP]] trait. |
:*Imps have [[Conserve MP]] trait. |
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:*The [[Nyzul Isle]] versions are possible targets under the "Eliminate specified enemies" floor objective. |
:*The [[Nyzul Isle]] versions are possible targets under the "Eliminate specified enemies" floor objective. |
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:*Seems weaker to ice than water. |
:*Seems weaker to ice than water. |
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− | [[Category:Bestiary]] |
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− | [[Category:Imps]] |
Revision as of 14:18, 8 April 2009
Job: Black Mage |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Arrapago Reef | 72 - 74 | 9 Respawn: 16 minutes |
A, T(S), H | ||
Nyzul Isle | 76 - 78 | A, T(S), H | |||
Caedarva Mire | 80 - 81 | 51 | A, T(S), H | ||
Silver Sea Remnants | 8 Second Floor |
A, T(S), H | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:
- Imps only drop an Imp Horn if its horn was broken.*
- An Imp will use Frenetic Rip if its horn breaks.
- The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
- The Imp will recover it's horn after 1-3 Frenetic Rip.
- Imps have high resistance to magic.
- Imps have Conserve MP trait.
- The Nyzul Isle versions are possible targets under the "Eliminate specified enemies" floor objective.
- Seems weaker to ice than water.