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[[Category:Bestiary]][[Category:Imps]][[category:Salvage]]
 
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{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
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'''Family:''' [[:Category:Imps|Imp]]<br>
 
'''Family:''' [[:Category:Imps|Imp]]<br>
 
'''Crystal:''' {{Dark|Dark}}<br>
 
'''Crystal:''' {{Dark|Dark}}<br>
'''Weak to:''' {{Fire|Fire}}, {{Light|Light}}<br>
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'''Weak to:''' {{Fire|Fire}}, {{Light|Light}}, [[Piercing]]<br>
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'''Strong to:''' {{Dark}}
 
 
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|width="50%" align="center"|
 
[[image:Heraldic imp.JPG|thumb|Heraldic Imp]]
 
[[image:Heraldic imp.JPG|thumb|Heraldic Imp]]
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|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]]
 
|style="padding-left:1ex"|[[Nyzul Isle Investigation|Nyzul Isle]]
 
|align="center"|76 - 78
 
|align="center"|76 - 78
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|<!--Add Items Dropped Here-->
 
 
*[[Imp Wing]] {{Drop Rate|2|7}}
 
*[[Imp Wing]] {{Drop Rate|2|7}}
 
*[[Imp Horn]] {{Drop Rate|0|0}}*
 
*[[Imp Horn]] {{Drop Rate|0|0}}*
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|
 
|
 
*[[Imp Wing]] {{Drop Rate|503|1184}}
 
*[[Imp Wing]] {{Drop Rate|503|1184}}
*[[Imp Horn]] {{Drop Rate| 2| 196}}*
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*[[Imp Horn]] {{Drop Rate| 2| 196}}*
 
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|align="center"|51
 
|align="center"|51
 
|align="center"|A, T(S), H
 
|align="center"|A, T(S), H
   
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|- BGCOLOR="#e6e6ef"
 
|style="padding-left:1ex"|[[Silver Sea Remnants]]
 
|style="padding-left:1ex"|[[Silver Sea Remnants]]
|align="center"|{{Question}}
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|align="center"|
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|<!--Add Items Stolen Here-->
 
 
 
|align="center"|8<br>''Second Floor''
 
|align="center"|8<br>''Second Floor''
 
|align="center"|A, T(S), H
 
|align="center"|A, T(S), H
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===Notes:===
 
===Notes:===
 
:*Imps only drop an [[Imp Horn]] if its horn was broken.*
 
:*Imps only drop an [[Imp Horn]] if its horn was broken.*
:**An Imp will use [[Frenetic Rip]] if its horn breaks.
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::*An Imp will use [[Frenetic Rip]] if its horn breaks.
:**The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
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::*The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
:**The Imp will recover it's horn after 1-3 [[Frenetic Rip]].
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::*The Imp will recover it's horn after 1-3 [[Frenetic Rip]].
 
:*Imps have high resistance to magic.
 
:*Imps have high resistance to magic.
 
:*Imps have [[Conserve MP]] trait.
 
:*Imps have [[Conserve MP]] trait.
 
:*The [[Nyzul Isle]] versions are possible targets under the "Eliminate specified enemies" floor objective.
 
:*The [[Nyzul Isle]] versions are possible targets under the "Eliminate specified enemies" floor objective.
 
:*Seems weaker to ice than water.
 
:*Seems weaker to ice than water.
[[Category:Bestiary]]
 
[[Category:Imps]]
 

Revision as of 14:18, 8 April 2009

Job: Black Mage
Family: Imp
Crystal: Dark
Weak to: Fire, Light, Piercing
Strong to: Dark

File:Heraldic imp.JPG

Heraldic Imp

Zone Level Drops Steal Spawns Notes
Arrapago Reef 72 - 74 9
Respawn: 16 minutes
A, T(S), H
Nyzul Isle 76 - 78 A, T(S), H
Caedarva Mire 80 - 81 51 A, T(S), H
Silver Sea Remnants 8
Second Floor
A, T(S), H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

  • Imps only drop an Imp Horn if its horn was broken.*
  • An Imp will use Frenetic Rip if its horn breaks.
  • The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
  • The Imp will recover it's horn after 1-3 Frenetic Rip.
  • Imps have high resistance to magic.
  • Imps have Conserve MP trait.
  • The Nyzul Isle versions are possible targets under the "Eliminate specified enemies" floor objective.
  • Seems weaker to ice than water.