FFXIclopedia
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'''Job:''' [[Black Mage]] <br>
 
'''Job:''' [[Black Mage]] <br>
'''Family:''' [[:Category:Imps|Imp]]<br>
+
'''Family:''' [[:Category:Imps|Imps]]<br>
 
'''Crystal:''' {{Dark|Dark}}<br>
 
'''Crystal:''' {{Dark|Dark}}<br>
'''Weak to:''' {{Fire|Fire}}, {{Light|Light}}, {{Piercing}}<br>
+
'''Weak against:''' {{element|Light}}, {{Piercing}}<br>
'''Strong to:''' {{Dark}}
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'''Strong against:''' {{Dark}}<br>
  +
'''Soul Plate Value:''' ~77*<br>
  +
''*Value only associated when [[Sanraku|Sanraku's]] subject of interest is of the [[:Category:Imps|Imp]] family''
 
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|width="50%" align="center"|
[[File:Heraldic imp.JPG|thumb|Heraldic Imp]]
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[[File:Heraldic Imp.png|thumb|Heraldic Imp]]
 
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|align="center"|72 - 74
 
|align="center"|72 - 74
 
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*[[Imp Wing]] {{Drop Rate|6|20}}
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*[[Imp Wing]] {{Drop Rate|25|58}}
*[[Imp Horn]] {{Drop Rate|1|9}}*
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*[[Imp Horn]] {{Drop Rate| 3| 14}}*
 
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|align="center"|9<br>''Respawn: 16 minutes''
 
|align="center"|9<br>''Respawn: 16 minutes''
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|align="center"|76 - 78
 
|align="center"|76 - 78
 
|
 
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*[[Imp Wing]] {{Drop Rate|2|7}}
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*[[Imp Wing]] {{Drop Rate|4|11}}
*[[Imp Horn]] {{Drop Rate|0|0}}*
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*[[Imp Horn]] {{Drop Rate|0| 1}}*
 
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|- BGCOLOR="#e3e6ff"
 
|style="padding-left:1ex"|[[Caedarva Mire]]
 
|style="padding-left:1ex"|[[Caedarva Mire]]
|align="center"|80 - 81
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|align="center"|79 - 81
 
|
 
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*[[Imp Wing]] {{Drop Rate|569|1320}}
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*[[Imp Wing]] {{Drop Rate|742|1816}}
*[[Imp Horn]] {{Drop Rate|3|198}}*
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*[[Imp Horn]] {{Drop Rate| 3| 472}}*
 
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|align="center"|51
 
|align="center"|51
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{{Monster Notes}}
 
{{Monster Notes}}
 
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===Notes:===
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==Notes==
:<s>*Imps only drop an [[Imp Horn]] if its horn was broken.*</s>
+
*Can drop an [[Imp Horn]] even if its horn was not broken. {{Verification2}}
:::*Obtained [[Imp Horn]] even though horn was not broken during fight.*
+
*Uses [[Frenetic Rip]] if its horn breaks.
 
*Uses an unlogged gesture to show that it has noticed the loss of its horn, and does a different gesture to recover it.
::*An Imp will use [[Frenetic Rip]] if its horn breaks.
 
  +
*Can recover its horn any time after losing it, even mere seconds later.
::*The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
 
  +
*High magic resistance.
::*The Imp will recover it's horn after 1-3 [[Frenetic Rip]].
 
 
*The [[Nyzul Isle]] versions are possible targets under the "Eliminate Specified Enemies" floor objective.
:*Imps have high resistance to magic.
 
  +
*Immune to [[Requiem]].
:*The [[Nyzul Isle]] versions are possible targets under the "Eliminate Specified Enemies" floor objective.
 
:*Seems weaker to ice than water.
 

Revision as of 08:39, 13 January 2014

Job: Black Mage
Family: Imps
Crystal: Dark
Weak against: Light Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong against: Dark
Soul Plate Value: ~77*
*Value only associated when Sanraku's subject of interest is of the Imp family

Heraldic Imp

Heraldic Imp

Zone Level Drops Steal Spawns Notes
Arrapago Reef 72 - 74 9
Respawn: 16 minutes
A, T(S), H
??? HP
??? MP
Nyzul Isle 76 - 78 A, T(S), H
??? HP
??? MP
Caedarva Mire 79 - 81 51 A, T(S), H
~3,000 HP
??? MP
Silver Sea Remnants 8
Second Floor
A, T(S), H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes

  • Can drop an Imp Horn even if its horn was not broken. Verification Needed
  • Uses Frenetic Rip if its horn breaks.
  • Uses an unlogged gesture to show that it has noticed the loss of its horn, and does a different gesture to recover it.
  • Can recover its horn any time after losing it, even mere seconds later.
  • High magic resistance.
  • The Nyzul Isle versions are possible targets under the "Eliminate Specified Enemies" floor objective.
  • Immune to Requiem.