A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Spawns at (H-5)/(H-6) among the Akrabs every 10-30 minute once Shaula and Vadleany Dominion has reached 100%.
Hell Scissors: Large damage move that is exclusively used between the first 100-50% of her HP. Resets hate and goes through shadows, is NOT capable of killing, will always drop you to critical HP. (Damage can be migated with physical damage taken gear or Fan Dance.) This move will always follow Bindga above 50% HP unless you are out of range, in this case it will use Venom Breath instead. This move is very deadly in unison with her Bio aura if she has used Venom Breath recently, likely killing you the moment this move hits due to being taken to <30HP then the bio aura killing you.
Death Scissors: Very high damage, single target attack. With Sharp Strike this can hit for up to 2500+ damage, advised to dispel attack bonus. Also can use this multiple times at critical HP.
Sharp Strike: 50% Attack Boost. 4 minute 15 second duration. Advised to dispel this as this can power up it's moves exponentially.
Gains no resistance build to Stun and it lands reliably, recommended to stun both Bindga and Breakga to prevent it from using its deadlier attacks, particularly Hell Scissors.
Between 100-50% it will follow a pattern of which when it casts Bindga, it will immediately follow it up with Hell Scissors, this CAN be stopped by stunning Bindga itself. Will also use TP moves more frequently at low-critical HP, usually spamming between 2-3 moves every WS turn, particularly after Breakga. If you are out of range of Hell Scissors when Bindga hits you it will ALWAYS use Venom Breath. Below 50% HP, it will start casting Breakga as well as Bindga, at this point, it may stop using Hell Scissors and start using multiple TP moves at once, usually one after the other, but usually only 2 at the most. Near death it may begin to spam 3.