FFXIclopedia
(Added info to make the goal location of the Ice Fragment obvious.)
Tag: Visual edit
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== Walkthrough ==
 
== Walkthrough ==
 
[[Image:Headstone.jpg|thumb|A Cermet Headstone]]
 
[[Image:Headstone.jpg|thumb|A Cermet Headstone]]
  +
*'''If you're doing this for the [[:Category:Rhapsodies of Vana'diel Missions|Rhapsodies of Vana'diel]] prerequisite, you do not need to do the following and can now continue past [[The Cursed Temple]]. You do not need any further Zilart progress to finish Rhapsodies. Rise of the Zilart will not block Rhapsodies progress, so you can continue Zilart without worry.'''
 
*After completing [[The Temple of Uggalepih]], [[Grav'iton]] tells you that you need to collect eight different fragments from across [[Vana'diel]].
 
*After completing [[The Temple of Uggalepih]], [[Grav'iton]] tells you that you need to collect eight different fragments from across [[Vana'diel]].
 
**The {{KeyItem}}[[Dark Fragment]] was obtained from completion of the previous mission.
 
**The {{KeyItem}}[[Dark Fragment]] was obtained from completion of the previous mission.
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== No Battles ==
 
== No Battles ==
 
=== {{KeyItem}}[[Water Fragment]] ===
 
=== {{KeyItem}}[[Water Fragment]] ===
*Travel to [[La Theine Plateau]] and enter the [[Ordelle's Caves]] through the canyon at (F-7).
+
*Travel to [[La Theine Plateau]] and enter the [[Ordelle's Caves]] through the canyon at ({{Location Tooltip|area=La Theine Plateau|id=entrance|pos=F-7}}).
*Head east, then south to (I-6), which is the 2nd map on most atlas sites.
+
*Head east, then south to ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|pos=I-6}}), which is the 2nd map on most atlas sites.
*Onto Map 1, enter the tunnel leading to the south at (H-9).
+
*Onto Map 1, enter the tunnel leading to the south at ({{Location Tooltip|area=Ordelle's Caves|map=Map 1|pos=H-9}}).
*Follow the path leading upwards and continue south-east, to the southeastern little room at (H-11)/(H-12) of Map 2 and drop down the hole.
+
*Follow the path leading upwards and continue south-east, to the southeastern little room at ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|id=drop1|pos=H-11}})/({{Location Tooltip|area=Ordelle's Caves|map=Map 2|id=drop2|pos=H-12}}) of Map 2 and drop down the hole.
**As a reminder, you will pass one hole before reaching the one you want. Make sure you drop at (H-11)/(H-12).
+
**As a reminder, you will pass one hole before reaching the one you want. Make sure you drop at ({{Location Tooltip|area=Ordelle's Caves|map=Map 2|id=drop1|pos=H-11}})/({{Location Tooltip|area=Ordelle's Caves|map=Map 2|id=drop2|pos=H-12}}).
**Make sure to Sneak/Invis as the Mobs here are IT to level 75 players and will 2-3 shot you.''<nowiki/>''
+
**Mobs here are not aggressive.''<nowiki/>''
*Now head east to (I-11) to yet another tunnel leading upwards to the map 3.
+
*Now head east to ({{Location Tooltip|area=Ordelle's Caves|map=Map 1|pos=I-11}}) to yet another tunnel leading upwards to the map 3. Mobs here are aggressive,
*Keep going until you reach(I-6), and head south until (H-9) and go west.
+
*Keep going until you reach ({{Location Tooltip|area=Ordelle's Caves|map=Map 3|id=map3|pos=I-6}}), and head south until ({{Location Tooltip|area=Ordelle's Caves|map=Map 3|id=exit|pos=H-9}}) and go west.
 
**Continue past the [[Napalm]]s and the occasional elementals to exit to the [[La Theine Plateau]].
 
**Continue past the [[Napalm]]s and the occasional elementals to exit to the [[La Theine Plateau]].
 
*Wander to the end of the canyon to find the [[Cermet Headstone]] to extract the {{KeyItem}}[[Water Fragment]].
 
*Wander to the end of the canyon to find the [[Cermet Headstone]] to extract the {{KeyItem}}[[Water Fragment]].
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*The {{KeyItem}}[[Ice Fragment]] is in the [[Cloister of Frost]]
 
*The {{KeyItem}}[[Ice Fragment]] is in the [[Cloister of Frost]]
 
*Travel to [[Fei'Yin]].
 
*Travel to [[Fei'Yin]].
*Characters that have the [[Mini_Tuning_Fork_of_Ice|Mini Tuning Fork of Ice]] can warp to the Cloister directly from Northern San d'Oria.
+
*Players that have access to [[Fei'Yin]] [[Home Point]] #2 can teleport there. The Cloister is a short walk north.
  +
**Characters that have the [[Mini_Tuning_Fork_of_Ice|Mini Tuning Fork of Ice]] can warp to the Cloister directly from Northern San d'Oria.
:*Players with access to Domenic's Warp service can warp to [[Qu'Bia Arena]] for quick travel to [[Fei'Yin]].
 
:*Players that have access to [[Fei'Yin]] [[Home Point]] #2 can teleport there. The Cloister is a short walk north.
+
**Players with access to Domenic's Warp service can warp to [[Qu'Bia Arena]] for quick travel to [[Fei'Yin]].
   
*Once inside, go to (G-9) and head downstairs.
+
*Once inside, go to ({{Location Tooltip|area=Fei'Yin|map=Map 1|pos=G-9}}) and head downstairs.
*Next, go to (I-5) and enter the [[Cloister of Frost]].
+
*Next, go to ({{Location Tooltip|area=Fei'Yin|map=Map 2|pos=I-5}}) and enter the [[Cloister of Frost]].
 
**[[Sneak]] is required to get past the [[Evil Weapon]]s without aggravating them near the [[Cloister of Frost]], even at level 99.
 
**[[Sneak]] is required to get past the [[Evil Weapon]]s without aggravating them near the [[Cloister of Frost]], even at level 99.
 
*The [[Cermet Headstone]] is against the wall, past the protocrystal.
 
*The [[Cermet Headstone]] is against the wall, past the protocrystal.
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*It's recommended you do this one last since the next mission takes place in [[Quicksand Caves]].
 
*It's recommended you do this one last since the next mission takes place in [[Quicksand Caves]].
 
**(Last as in after you've collected all the other fragments including the ones listed below.)
 
**(Last as in after you've collected all the other fragments including the ones listed below.)
*Travel to [[Western Altepa Desert]] and drop into the pit at (J-9) to enter the [[Quicksand Caves]].
+
*Travel to [[Western Altepa Desert]] and enter the [[Quicksand Caves]] at ({{Location Tooltip|area=Western Altepa Desert|pos=J-9}}).
 
**If you are under 65, you can grab [[Circumspection]] from the [[Grounds Tome]] once inside to avoid aggro.
 
**If you are under 65, you can grab [[Circumspection]] from the [[Grounds Tome]] once inside to avoid aggro.
 
**''You can also use the [[Unity Concord NPC|Unity Teleport]] (Content Level 125) to [[Western Altepa Desert]] to skip [[Quicksand Caves]] since it drops you right above the pit that the caves get you to.''
*After zoning, drop down at (K-6) and re-enter [[Western Altepa Desert]].
+
*After zoning, drop down through the sand pit at ({{Location Tooltip|area=Quicksand Caves|map=Map 3|pos=K-6}}) then head east to re-enter [[Western Altepa Desert]].
*Drop down and follow the below ground level path/tunnel to (H-9) and touch the [[Cermet Headstone]].
+
*Drop down and follow the below ground level path/tunnel to ({{Location Tooltip|area=Western Altepa Desert|pos=H-9}}) and touch the [[Cermet Headstone]].
*''You can also use the Unity Teleport (Content Level 125) to [[Western Altepa Desert]] to skip [[Quicksand Caves]] since it drops you right above the pit that the caves get you to.''
 
   
 
== Battle Time ==
 
== Battle Time ==
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:If you want the [[Opo-opo Necklace]], it can be obtained by trading a [[Garnet]] to this headstone AFTER defeating the NMs(optional).
 
:If you want the [[Opo-opo Necklace]], it can be obtained by trading a [[Garnet]] to this headstone AFTER defeating the NMs(optional).
 
:
 
:
*This one involves navigating through [[Ifrit's Cauldron]]. Refer to the map on the right. And bring 3 or more Ice Clusters for Flame Spouts.
+
*This one involves navigating through [[Ifrit's Cauldron]]. Refer to the map on the right. And bring 3 or more [[Ice Cluster]]s for Flame Spouts.
  +
*General method: Zone into Cauldron from the left Yhoator entrance, head shortly to tunnel K which is northwest after you enter, and then hug the left wall all the way through.
**Essentially, once you enter [[Ifrit's Cauldron]] and arrive to (H-8), follow the left wall for the rest of the way until you exit to the jungle.
+
**Essentially, once you enter [[Ifrit's Cauldron]] and arrive to ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 4|id=k|pos=H-8}}), follow the left wall for the rest of the way until you exit to the jungle.
 
**Everyone needs a form of [[Sneak]] and [[Invisible]]. Be aware that [[:Category:Bombs|Bombs]] detect the use of magic in addition to sight.
 
**Everyone needs a form of [[Sneak]] and [[Invisible]]. Be aware that [[:Category:Bombs|Bombs]] detect the use of magic in addition to sight.
 
**Magic can be especially dangerous due to the fact that at some point, Flame Spouts block the way and they always have at least one Bomb nearby.
 
**Magic can be especially dangerous due to the fact that at some point, Flame Spouts block the way and they always have at least one Bomb nearby.
 
***These spouts go down for a while occasionally, but they can be immediately settled by trading an [[Ice Cluster]] to them.
 
***These spouts go down for a while occasionally, but they can be immediately settled by trading an [[Ice Cluster]] to them.
*'''NOTE:''' You can take the [[Survival Guide]] which will put you right at (G-6) [[Yhoator Jungle]] entrance.
+
*'''NOTE:''' You can take the [[Survival Guide]] which will put you right at ({{Location Tooltip|area=Yhoator Jungle|id=yhoat|pos=G-6}}) [[Yhoator Jungle]] entrance.
*Enter [[Ifrit's Cauldron]] from [[Yhoator Jungle]], at (G-6).
+
*Enter [[Ifrit's Cauldron]] from [[Yhoator Jungle]], at ({{Location Tooltip|area=Yhoator Jungle|id=yhoat|pos=G-6}}).
**On the [[:Image:IfritsCauldron4.png|Map 4]] - Venture to (H-8) to get to the [[:Image:IfritsCauldron7.png|Map 7]].
+
**On the [[:Image:IfritsCauldron4.png|Map 4]] - Venture to ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 4|id=k|pos=H-8}}) to get to the [[:Image:IfritsCauldron7.png|Map 7]].
**On the [[:Image:IfritsCauldron7.png|Map 7]] - Go to (D-12) to get to the [[:Image:IfritsCauldron5.png|Map 5]].
+
**On the [[:Image:IfritsCauldron7.png|Map 7]] - Go to ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 7|pos=D-12}}) to get to the [[:Image:IfritsCauldron5.png|Map 5]].
**On the [[:Image:IfritsCauldron5.png|Map 5]] - Head to (J-8) to get to [[:Image:IfritsCauldron2.png|Map 2]].
+
**On the [[:Image:IfritsCauldron5.png|Map 5]] - Head to ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 5|pos=J-8}}) to get to [[:Image:IfritsCauldron2.png|Map 2]].
***There will be a Flame Spout in the way at (H-6)/(H-7).
+
***There will be a Flame Spout in the way at ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 5|pos=H-6}})/({{Location Tooltip|area=Ifrit's Cauldron|map=Map 5|pos=H-7}}).
 
****These will go down on their own within approximately 5 minutes (3 hours game time).
 
****These will go down on their own within approximately 5 minutes (3 hours game time).
**On the [[:Image:IfritsCauldron2.png|Map 2]] - Go to (E-7) to get back to the [[:Image:IfritsCauldron7.png|Map 7]].
+
**On the [[:Image:IfritsCauldron2.png|Map 2]] - Go to ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 2|pos=E-7}}) to get back to the [[:Image:IfritsCauldron7.png|Map 7]].
**On the [[:Image:IfritsCauldron7.png|Map 7]] - Go to (G-7) to get to the [[:Image:IfritsCauldron8.png|Map 8]].
+
**On the [[:Image:IfritsCauldron7.png|Map 7]] - Go to ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 7|id=tomap8|pos=G-7}}) to get to the [[:Image:IfritsCauldron8.png|Map 8]].
**On the [[:Image:IfritsCauldron8.png|Map 8]] - Follow the tunnel all the way to (C-7), where you exit back to the jungle.
+
**On the [[:Image:IfritsCauldron8.png|Map 8]] - Follow the tunnel all the way to ({{Location Tooltip|area=Ifrit's Cauldron|map=Map 8|id=ifritexit|pos=C-7}}), where you exit to that closed-off northeastern part of [[Yuhtunga Jungle]].
 
***There are two Flame Spouts on the way.
 
***There are two Flame Spouts on the way.
 
****These will go down on their own within approximately 5 minutes (3 hours game time).
 
****These will go down on their own within approximately 5 minutes (3 hours game time).
 
**Be alert of the [[Ash Dragon]] near the end (before the last Flame Spout). It has a wide sight and sound detection range and uses [[Draw In]]. Time it right and you can walk into the tunnel without a problem when it is far enough from the entrance.
 
**Be alert of the [[Ash Dragon]] near the end (before the last Flame Spout). It has a wide sight and sound detection range and uses [[Draw In]]. Time it right and you can walk into the tunnel without a problem when it is far enough from the entrance.
*Now that you're in [[Yuhtunga Jungle]] again, go to (K-7) by following the left wall. You will come to 2 waterfalls, each with a tunnel behind it. Go through the one closest to you (northernmost) of these tunnels to reach [[Cermet Headstone]], located a few steps into the cave at the NW edge of (L-7).
+
*Now in [[Yuhtunga Jungle]], go out the tunnel and turn left and then keep going straight to find the [[Cermet Headstone]].
   
*''If you are traveling from the [[Cloister of Flames]] home point: Head to the J exit on map 7 at G-3. Then take F exit on map 3 at E/F-11. Then take A exit on map 2 at K-7. Then take exit B on map 1 at F-8. Then take exit D on map 2 at G-11. From here travel the original route above.''
+
*''If you are traveling from the [[Cloister of Flames]] home point: Head to the J exit on map 7 at {{Location Tooltip|area=Ifrit's Cauldron|map=Map 7|id=J|pos=G-3}}. Then take F exit on map 3 at E/{{Location Tooltip|area=Ifrit's Cauldron|map=Map 3|id=F|pos=F-11}}. Then take A exit on map 2 at {{Location Tooltip|area=Ifrit's Cauldron|map=Map 2|pos=K-7}}. Then take exit B on map 1 at {{Location Tooltip|area=Ifrit's Cauldron|map=Map 1|pos=F-8}}. Then take exit D on map 2 at {{Location Tooltip|area=Ifrit's Cauldron|map=Map 2|pos=G-11}}. From here travel the original route above.''
 
Two [[:Category:Opo-opo|Opo-Opo]]s spawn upon examining the stone: [[Carthi]] and [[Tipha]].
 
Two [[:Category:Opo-opo|Opo-Opo]]s spawn upon examining the stone: [[Carthi]] and [[Tipha]].
 
:*Both are immune to [[Sleep]] and [[Lullaby]].
 
:*Both are immune to [[Sleep]] and [[Lullaby]].
 
:*[[Gravity]] and [[Bind]] work, but it is worth noting that they easily lose interest if ventured too far from and if not aggravated soon enough, will regenerate HP quickly like any unclaimed monster not engaged on a player character.
 
:*[[Gravity]] and [[Bind]] work, but it is worth noting that they easily lose interest if ventured too far from and if not aggravated soon enough, will regenerate HP quickly like any unclaimed monster not engaged on a player character.
   
:*After defeating the Opo-Opos examine the [[Cermet Headstone]] again to receive the key item.
+
:*After defeating the Opo-Opos examine the [[Cermet Headstone]] again to receive the {{KeyItem}}[[Fire Fragment]].
   
 
=== {{KeyItem}}[[Wind Fragment]] ===
 
=== {{KeyItem}}[[Wind Fragment]] ===
 
:The [[Flagellant's Rope]] can be obtained by trading a [[Rain Lily]] to this headstone.
 
:The [[Flagellant's Rope]] can be obtained by trading a [[Rain Lily]] to this headstone.
*Travel to (F-7) of [[Cape Teriggan]] to find an uncharted tunnel.
+
*Travel to {{Location|Cape Teriggan|F-7}} to find an uncharted tunnel.
 
**''You can take the [[Home Point]] #1 at the Cloister of Gales. From there, simply follow the left wall.''
*Follow this tunnel north out into the open again, then enter another tunnel at (G-5) which will have the headstone at (H-5).
 
  +
**''If you've never been there, you can [[Unity Concord NPC|Unity warp]] (Level 128 category) to [[Cape Teriggan]].''
**''You can also take the home point #1 at the Cloister of Gales. From there simple follow the left wall.''
 
 
*Follow this tunnel north out into the open again, then enter another tunnel at ({{Location Tooltip|area=Cape Teriggan|pos=G-5}}) which will have the headstone at ({{Location Tooltip|area=Cape Teriggan|pos=H-5}}).
 
*A [[:Category:Shadows|Shadow]] called [[Axesarion the Wanderer]] spawns when you examine the headstone.
 
*A [[:Category:Shadows|Shadow]] called [[Axesarion the Wanderer]] spawns when you examine the headstone.
 
**Uses [[Dimensional Death]] frequently.
 
**Uses [[Dimensional Death]] frequently.
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=== {{KeyItem}}[[Lightning Fragment]] ===
 
=== {{KeyItem}}[[Lightning Fragment]] ===
 
*Travel to [[Behemoth's Dominion]].
 
*Travel to [[Behemoth's Dominion]].
  +
**'''Fast way:''' [[Unity Concord|Unity warp]] (Level 135 category) to [[Behemoth's Dominion]] or use a [[Survival Guide]].
**Enter the tunnel at (G-5) of [[Qufim Island]] and follow it to the west.
+
**'''Normal way:''' Enter the tunnel at ({{Location Tooltip|area=Qufim Island|pos=D-5}}) of [[Qufim Island]] and follow it to the west.
*Once in [[Behemoth's Dominion]], proceed to (G-9).
+
*Once in [[Behemoth's Dominion]], proceed to ({{Location Tooltip|area=Behemoth's Dominion|pos=G-9}}).
 
*Two [[:Category:Evil Weapons|Weapons]] appear upon examining the headstone: [[Legendary Weapon]] (RDM) and [[Ancient Weapon]] (WAR).
 
*Two [[:Category:Evil Weapons|Weapons]] appear upon examining the headstone: [[Legendary Weapon]] (RDM) and [[Ancient Weapon]] (WAR).
 
**If the character who examines the headstone has [[Sneak_(Status_Effect)|Sneak]] applied, they do not attack immediately.
 
**If the character who examines the headstone has [[Sneak_(Status_Effect)|Sneak]] applied, they do not attack immediately.
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==={{KeyItem}}[[Light Fragment]]===
 
==={{KeyItem}}[[Light Fragment]]===
 
:Characters that have completed the Zilart Mission 7 - [[ZM7|The Chamber of Oracles]], can obtain a [[Bat Earring]] from this headstone.
 
:Characters that have completed the Zilart Mission 7 - [[ZM7|The Chamber of Oracles]], can obtain a [[Bat Earring]] from this headstone.
*Travel to [[The Sanctuary of Zi'Tah]] and head to (J-9).
+
*Travel to [[The Sanctuary of Zi'Tah]] and head to the top-right side of ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=J-9}}).
*Follow the uncharted path leading towards north, to (I-7) to find the headstone.
+
*Hug left and follow the uncharted path, leading towards north, to ({{Location Tooltip|area=The Sanctuary of Zi'Tah|pos=I-7}}) to find the headstone.
 
*The [[:Category:Doomed|Doomed]] named [[Doomed Pilgrims]] spawns here when the stone is examined. It is generally regarded as the most difficult of the headstone fights. It hits hard and fast, so be careful. High evasion works well.
 
*The [[:Category:Doomed|Doomed]] named [[Doomed Pilgrims]] spawns here when the stone is examined. It is generally regarded as the most difficult of the headstone fights. It hits hard and fast, so be careful. High evasion works well.
   

Revision as of 17:01, 31 January 2020


Mission Name Headstone Pilgrimage
Number ZM5
Start NPC Grav'iton - Sacrificial Chamber
Level 60+
Title Granted Bearer of the Eight Prayers
Reward Key ItemFire Fragment
Key ItemEarth Fragment
Key ItemWater Fragment
Key ItemWind Fragment
Key ItemIce Fragment
Key ItemLightning Fragment
Key ItemLight Fragment
Repeatable No
← Previous Mission Next Mission →
The Temple of Uggalepih Through the Quicksand Caves


Walkthrough

Headstone

A Cermet Headstone

  • If you're doing this for the Rhapsodies of Vana'diel prerequisite, you do not need to do the following and can now continue past The Cursed Temple. You do not need any further Zilart progress to finish Rhapsodies. Rise of the Zilart will not block Rhapsodies progress, so you can continue Zilart without worry.
  • After completing The Temple of Uggalepih, Grav'iton tells you that you need to collect eight different fragments from across Vana'diel.
    • The Key ItemDark Fragment was obtained from completion of the previous mission.
  • To obtain one, examine a headstone and choose to remove the fragment.
    • Only one fight is required per party/alliance requiring the key item.
    • It is a good idea to check your list of Temporary Key Items to ensure you have obtained the fragment.
  • Upon obtaining your final fragment, the mission is complete and you receive the message, "You now have all 8 fragments of light!"
  • See the Discussion page for Testimonials and Strategies.

No Battles

Key ItemWater Fragment

  • Travel to La Theine Plateau and enter the Ordelle's Caves through the canyon at (F-7).
  • Head east, then south to (I-6), which is the 2nd map on most atlas sites.
  • Onto Map 1, enter the tunnel leading to the south at (H-9).
  • Follow the path leading upwards and continue south-east, to the southeastern little room at (H-11)/(H-12) of Map 2 and drop down the hole.
    • As a reminder, you will pass one hole before reaching the one you want. Make sure you drop at (H-11)/(H-12).
    • Mobs here are not aggressive.
  • Now head east to (I-11) to yet another tunnel leading upwards to the map 3. Mobs here are aggressive,
  • Keep going until you reach (I-6), and head south until (H-9) and go west.
  • Wander to the end of the canyon to find the Cermet Headstone to extract the Key ItemWater Fragment.
    • NOTE: Alternatively, you can use the Geomagnetic Fount and run to the other end of the chasm.

Key ItemIce Fragment

Key ItemEarth Fragment

Battle Time

After defeating the monster(s) at a headstone, you have 15 minutes to collect your fragment, or you will have to respawn them.

Attempting to remove a fragment after the monsters have spawned but are still undefeated results in the message:
Don't you have something better to do right now?

Key ItemFire Fragment

Zm51nz

Ifrit's Cauldron Map

If you want the Opo-opo Necklace, it can be obtained by trading a Garnet to this headstone AFTER defeating the NMs(optional).
  • This one involves navigating through Ifrit's Cauldron. Refer to the map on the right. And bring 3 or more Ice Clusters for Flame Spouts.
  • General method: Zone into Cauldron from the left Yhoator entrance, head shortly to tunnel K which is northwest after you enter, and then hug the left wall all the way through.
    • Essentially, once you enter Ifrit's Cauldron and arrive to (H-8), follow the left wall for the rest of the way until you exit to the jungle.
    • Everyone needs a form of Sneak and Invisible. Be aware that Bombs detect the use of magic in addition to sight.
    • Magic can be especially dangerous due to the fact that at some point, Flame Spouts block the way and they always have at least one Bomb nearby.
      • These spouts go down for a while occasionally, but they can be immediately settled by trading an Ice Cluster to them.
  • NOTE: You can take the Survival Guide which will put you right at (G-6) Yhoator Jungle entrance.
  • Enter Ifrit's Cauldron from Yhoator Jungle, at (G-6).
    • On the Map 4 - Venture to (H-8) to get to the Map 7.
    • On the Map 7 - Go to (D-12) to get to the Map 5.
    • On the Map 5 - Head to (J-8) to get to Map 2.
      • There will be a Flame Spout in the way at (H-6)/(H-7).
        • These will go down on their own within approximately 5 minutes (3 hours game time).
    • On the Map 2 - Go to (E-7) to get back to the Map 7.
    • On the Map 7 - Go to (G-7) to get to the Map 8.
    • On the Map 8 - Follow the tunnel all the way to (C-7), where you exit to that closed-off northeastern part of Yuhtunga Jungle.
      • There are two Flame Spouts on the way.
        • These will go down on their own within approximately 5 minutes (3 hours game time).
    • Be alert of the Ash Dragon near the end (before the last Flame Spout). It has a wide sight and sound detection range and uses Draw In. Time it right and you can walk into the tunnel without a problem when it is far enough from the entrance.
  • Now in Yuhtunga Jungle, go out the tunnel and turn left and then keep going straight to find the Cermet Headstone.
  • If you are traveling from the Cloister of Flames home point: Head to the J exit on map 7 at G-3. Then take F exit on map 3 at E/F-11. Then take A exit on map 2 at K-7. Then take exit B on map 1 at F-8. Then take exit D on map 2 at G-11. From here travel the original route above.

Two Opo-Opos spawn upon examining the stone: Carthi and Tipha.

  • Both are immune to Sleep and Lullaby.
  • Gravity and Bind work, but it is worth noting that they easily lose interest if ventured too far from and if not aggravated soon enough, will regenerate HP quickly like any unclaimed monster not engaged on a player character.

Key ItemWind Fragment

The Flagellant's Rope can be obtained by trading a Rain Lily to this headstone.

Key ItemLightning Fragment

Key ItemLight Fragment

Characters that have completed the Zilart Mission 7 - The Chamber of Oracles, can obtain a Bat Earring from this headstone.
  • Travel to The Sanctuary of Zi'Tah and head to the top-right side of (J-9).
  • Hug left and follow the uncharted path, leading towards north, to (I-7) to find the headstone.
  • The Doomed named Doomed Pilgrims spawns here when the stone is examined. It is generally regarded as the most difficult of the headstone fights. It hits hard and fast, so be careful. High evasion works well.

Game Description

Mission Orders
Somewhere on the island of Zepwell lie the remains of an ancient temple.