The Loop (Games)
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|A, L, T(H)|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Three Hadal Mirrors spawn after Hadal Satiator uses Fission.
- Simultaneously copies TP moves used by Hadal Satiator, including the Quadratic Continuum used after Fission. If your strategy involves defeating the Hadal Mirrors, it may be advisable to stop TP feed on Hadal Satiator while the Hadal Mirrors are dealt with.
- Possible to despawn the Hadal Mirrors using a sacrifice-pull method. They do not despawn immediately after death; they slowly wander back to the Hadal Satiator before dissappearing.
- If another group takes the NM after one group loses claim by dying, the Hadal Mirrors become passive and wander around, aggroing anyone who comes near until the NM is defeated.
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