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:*At around 36% HP (maybe higher or lower) it seems to run further than before; running, then stopping for a few moments before continuing to run. {{Verification}}
 
:*At around 36% HP (maybe higher or lower) it seems to run further than before; running, then stopping for a few moments before continuing to run. {{Verification}}
 
:*When Guivre stops running, any spells or abilities will not generate hate or attract the monsters attention until it has aggroed due to range. {{Verification}}
 
:*When Guivre stops running, any spells or abilities will not generate hate or attract the monsters attention until it has aggroed due to range. {{Verification}}
  +
:*Each time Guivre is engaged during the encounter, if he is hit with ANY melee attack initially instead of aggroed, Guivre's rate of [[Double Attack]] is drastically reduced to near 0% until he runs away. If he is instead aggroed or pulled with magic, Ranged Attack or a Job Ability, this will not occur for that length of time until he runs away again, at which point you can attempt again.
:*When first engaging, and after it runs away, if it does not aggro and the first action on Guivre is a successful [[Sneak Attack]], it appears to either: dramatically reduce or completely stop the frequency of [[Double Attack]] until it runs away again.
 
 
 
   
 
=== Historical Background ===
 
=== Historical Background ===

Revision as of 03:17, 16 August 2009

Job: Thief
Family: Wyverns
Crystal: Wind
Weak to: Dark

Notorious Monster

File:Guivre.jpg

Guivre

Zone Level Drops Steal Spawns

Notes

Kuftal Tunnel

82 - 83

  • ~3,100 gil

1

A, S, H

Ruhotz Silvermines

Unknown

  • ???~??? gil

1

A, T(S)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Kuftal-tunnel 2 NM

Notes: (Kuftal Tunnel)

  • Roams from his spawn point to the spawn point of Sabotender Mariachi and back, going south along the pass.
  • When it pauses at (I-9) Map 2, it will rotate on the spot.
  • Has a much larger range of sight than other monsters in the area.
  • Will despawn if left untouched for an unknown amount of time.
  • Killable by: 12 characters level 68-74; 6 characters level 70; 3 level 75 Beastmasters; solo by skilled 75 RDM/NIN
  • Duoable by THF/NIN and BRD/WHM (2x Mambo). Recommend turning after Radiant Breath for recovery purposes if Guivre's HP is low. Heavy evasion gear required.
  • Extreme resistance to Gravity, and immune to Repose.
  • Can Triple Attack.
  • Paralyze tends to stick harder than normal.
  • Has a Very High Movement Speed he can catch up to a Thief using Flee.

Notes: (Ruhotz Silvermines)

  • The Past Guivre is a stronger and immediately raged version of the Present Guivre.
    • This is a timed, 60 minute battle.
  • Located around the oval track on the left side of the map.
  • Roams around this track, occasionally stops and looks around.
  • Uses all normal Wyvern abilities.
  • Has a slight Auto-Regen (Estimated at 1%/minute).
  • Susceptible to Paralyze.
  • Will run away from the fight every 10% HP.
  • This provides an opportunity for mages to rest and makes the fight much easier.
  • After it starts running it is completely immune to any spells or abilites in both damage and enmity generation.
  • Will not Regen due to being unclaimed after it runs from you.
  • After Guivre flees, it will run part way around the oval track and then stop and act as it did before being claimed.
  • It takes approximately 11-12 encounters with Guivre before it dies, due to its Auto-Regen.
  • Any DoTs as well as hate is reset when Guivre runs away.
  • An optimal area to fight is the long wooden bridge as it allows tanks to face off the side of the bridge so mages are not hit with Radiant Breath, and it also allows you to look at the other side of the oval and track Guivre when it runs from you
  • Attacks progressively faster as its HP falls. Verification Needed
  • High rate of Double Attack.
  • At around 36% HP (maybe higher or lower) it seems to run further than before; running, then stopping for a few moments before continuing to run. Verification Needed
  • When Guivre stops running, any spells or abilities will not generate hate or attract the monsters attention until it has aggroed due to range. Verification Needed
  • Each time Guivre is engaged during the encounter, if he is hit with ANY melee attack initially instead of aggroed, Guivre's rate of Double Attack is drastically reduced to near 0% until he runs away. If he is instead aggroed or pulled with magic, Ranged Attack or a Job Ability, this will not occur for that length of time until he runs away again, at which point you can attempt again.

Historical Background

In French folklore, the Guivre was a serpentine (e.g. wingless) dragon. It had very poisonous breath that withered grass and caused virulent plagues and diseases in anyone who breathed in the foul fumes. The Guivre also appeared in medieval heraldry. Guivre was the Old French word for "viper". The Wyvern was considered an English import of the Guivre.