Job: Thief
Family: Wyverns
Crystal: Wind
Weak to: Dark

Notorious Monster


Zone Level Drops Steal Spawns


Kuftal Tunnel

82 - 83

  • ~3,100 gil


A, S, H

Ruhotz Silvermines


  • ???~??? gil


A, T(S)

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Kuftal-tunnel 2 NM.png

Notes (Kuftal Tunnel)

  • Roams from his spawn point to the spawn point of Sabotender Mariachi and back, going south along the pass.
  • When it pauses at (I-9) Map 2, it will rotate on the spot.
  • Has a much larger range of sight than other monsters in the area.
  • Will despawn if left untouched for an unknown amount of time.

Notes (Ruhotz Silvermines)

  • The Past Guivre is a stronger version of the Present Guivre.
    • This is a timed, 60 minute battle.
  • Located around the oval track on the left side of the map.
  • Roams around this track, occasionally stops and looks around.
  • Uses all normal Wyvern abilities.
  • Has a slight Auto-Regen (Estimated at 1%/minute).
  • Susceptible to Paralyze.
  • Will run away from the fight every 10% HP.
  • This provides an opportunity for mages to rest and makes the fight much easier.
  • After it starts running it is completely immune to any spells or abilites in both damage and enmity generation.
  • Will not Regen due to being unclaimed after it runs from you.
  • After Guivre flees, it will run part way around the oval track and then stop and act as it did before being claimed.
  • It takes approximately 11-12 encounters with Guivre before it dies, due to its Auto-Regen.
  • Any DoTs as well as hate is reset when Guivre runs away.
  • An optimal area to fight is the long wooden bridge as it allows tanks to face off the side of the bridge so mages are not hit with Radiant Breath, and it also allows you to look at the other side of the oval and track Guivre when it runs from you
  • Attacks progressively faster as its HP falls. Verification Needed
  • High rate of Double Attack.
  • At around 36% HP (maybe higher or lower) it seems to run further than before; running, then stopping for a few moments before continuing to run. Verification Needed
  • When Guivre stops running, any spells or abilities will not generate hate or attract the monsters attention until it has aggroed due to range. Verification Needed
  • Each time Guivre is engaged during the encounter, if he is hit with ANY melee attack initially instead of aggroed, Guivre's rate of Double Attack is drastically reduced to near 0% until he runs away. If he is instead aggroed or pulled with magic, Ranged Attack or a Job Ability, this will not occur for that length of time until he runs away again, at which point you can attempt again.

Treasure Hunter will reset to 0 once he flees. Happens every 10% HP.


See the Video page.

Historical Background

In French folklore, the Guivre was a serpentine (e.g. wingless) dragon. It had very poisonous breath that withered grass and caused virulent plagues and diseases in anyone who breathed in the foul fumes. The Guivre also appeared in medieval heraldry. Guivre was the Old French word for "viper". The Wyvern was considered an English import of the Guivre.