FFXIclopedia
Line 168: Line 168:
 
|[[Magic Attack]] & [[Magic Accuracy]]
 
|[[Magic Attack]] & [[Magic Accuracy]]
 
|Increases Magic Attack and Magic Accuracy by x amount.
 
|Increases Magic Attack and Magic Accuracy by x amount.
|11
+
|7
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|[[Increased Cure Potency]]
 
|[[Increased Cure Potency]]

Revision as of 06:21, 14 June 2011

The December Version Update Cometh! (12-09-2008)-2

Grounds of Valor is a training system, supported by the Adventurers' Mutual Aid Network (A.M.A.N.), in which players can take on voluntary training regimes to slay a number of specified enemies in an assigned period of time. Regimes can be undertaken multiple times per Vana'diel day. If successful, players will receive experience points, gil, and Grounds and Fields of Valor points (called "tabs") redeemable for other benefits. If a regime is undertaken more than once per day, the subsequent page completions will only reward experience points as Tabs and Gil may only be obtained once per day. Two "Prowess" effects can be obtained per game day. (see below for more info)

For details about specific individual training regimes, see Grounds Tome.


Beginning a Training Regime

Examine a Grounds Tome, in zones in which you wish to train. The "Individual Training" option will give you access to a number of pages---each page details which monsters need to be defeated, the area to defeat them in, and the recommended level range you should be in order to earn credit (Easy Prey or higher, meaning earning experience points)

The information on this page instructs you to defeat the following:
5 Colliery Bat
2 Veindigger Leech
Target level range: 75~80
Training area: Zeruhn Mines

After choosing a page, seek out and defeat the specified enemies. As you defeat the enemies, you will receive progress reports, for example:

You defeated a training regime target. (Progress: 1/6)

You do not have to be the one to defeat the monster in order to have it count towards your progress, you will receive credit for the kill by being in the party when the enemy is defeated and within range to receive experience from that kill.

When you have completed the regime, you will receive a message like the following:

You have successfully completed the training regime.
<Player> gains 1200 experience points.
<Player> gains 1,200 gil.
<Player> obtains 120 tabs. (Total: 120)
Prowess Attained: Enhanced Magic Accuracy and Magic Attack.

You do not have to return to the Grounds Tome to gain the reward. You will not always obtain a prowess. This was reported to a GM and an automated reply was given stating that it is a known bug and is currently being looked into.

Rewards

The rewards for completing a training regime consists of Experience Points, Gil, and "tabs" (refer to the following table). The gil reward is identical to the EXP reward, while the amount of tabs you will receive is 10% of the gil/EXP reward rounded down.

For example, upon completion of the regime for Valkurm Dunes (page 2), you will receive 500 exp, 500 gil and 50 tabs.

Unlike Fields of Valor (which has no bonus) or Dominion ops (whose bonus depends on the relative strength of the targets), Grounds of Valor pages grant increased rewards the more pages are completed in succession. Each subsequent page completed without zoning increases the completion bonus exp by about 4%. Note that it does not have to be the same exact page that is completed, but it must be in the same area (since zoning will erase both prowesses and this bonus). There is a cap on the amount of exp awarded per page. For example, completing page 2 in Maze of Shakhrami will continuously award 1340 exp after a certain number of pages. The number of pages necessary to cap exp in a zone is approximately 10-15 pages. Verification Needed

Restrictions

  • You may accept a new regime directly after completing one, but you may only receive the gil and tab rewards once per the Vana'diel day.
  • If you accept a new regime directly after completion and finish it the next Vana'diel day, you will receive gil and tab rewards.
  • Changing jobs results in the cancellation of your current training regime.
  • Being KO'd, logging out, changing to another area, or changing your Level Sync status will neither reset nor cancel the regime.
  • Logging out will not cancel Prowess.
  • Leaving the zone WILL cancel any Prowess you have obtained.
  • Currently need verification on highest Prowess level. Verification Needed

Field Support

Tabs gained from completed training regimens may be spent on support effects, accessed by selecting the "Field Support" option when examining a Grounds Tome. "Food" support are not items received, but are given immediately as a status effect. If you are already under the effects of a food item you will get the "full" message, but you will not lose any Tabs.

These status effects are removed by any method that would normally remove status effects, including activating Level Sync after obtaining them, in the case of buffs like Protect and Refresh.
Name Type Effect Cost
Repatriation Teleportation Teleports you to your home nation 50 tabs
Circumspection Invisible + Sneak Grants you the effect of sneak and invisible. 5 tabs
Homing Instinct Homepoint Warps you to your home point. 50 tabs
Reraise White Magic Reraise for 120 minutes (Restores 1936 EXP at any level) 10 tabs
Reraise II White Magic Reraise for 120 minutes 20 tabs
Reraise III White Magic Reraise for 120 minutes 30 tabs
Regen White Magic Regen 1 HP/tick for 60 minutes (This is not overwritten by other sources of Regen) 20 tabs
Refresh White Magic Refresh 1 MP/tick for 60 minutes (This is not overwritten by other sources of Refresh or activation of Sublimation.) 20 tabs
Protect White Magic Protect for 30 minutes (Potency of Protect is that of the highest tier spell cast by a White Mage of your current level; however, it will not grant Protect V.) 15 tabs
Shell White Magic Shell for 30 minutes (Potency of the Shell is that of the highest tier spell cast by a White Mage of your current level, however; it will not grant Shell V.) 15 tabs
Haste White Magic Haste for 10 minutes. Haste seems to be 15% at level 90. 20 tabs
Dried Meat Field Recipe STR +4, Attack +22% (cap: 63) for 30 minutes 50 tabs
Salted Fish Field Recipe VIT +2, Defense +30%Verification Needed for 30 minutes 50 tabs
Hard Cookie Field Recipe INT +4, MP +30 for 30 minutes 50 tabs
Instant Noodles Field Recipe VIT +1, Store TP +5, HP +27.27% Verification Needed (cap: 75) for 30 minutes 50 tabs
Dried Argaricus Field Recipe ', ' Verification Needed (cap:) 50 tabs
Instant Rice Field Recipe STR+3, Attack+ Verification Needed (cap:) 50 tabs

Prowesses

Newly introduced with grounds of valor are a variable "Mini Atma" called "Prowess". Accumulating Prowess can bestow a myriad of beneficial effects. These effects can be "Built Upon" by receiving another point in said prowess upon finishing a training regime. Prowesses will not be lost upon connection lost or Log out, but will immediately be lost upon zoning. There is no way to choose which Prowess is obtained upon completion of training regime - a random Prowess is given upon completion.

Name Type Effect Max level witnessed Verification Needed
Increased Treasure Casket Discovery Treasure Casket Increases encounters by x amount. 5
Increased HP and MP HP & MP Increases HP and MP by x%. (Level 1 is 3%) 11
Increased Magic accuracy and Magic attack. Magic Attack & Magic Accuracy Increases Magic Attack and Magic Accuracy by x amount. 7
Increased Cure Potency Cure Potency Increases Cure Potency by x%. (Level 1 is 4%) 5
Increased Weapon Skill Damage Attack Increases Weapon Skill Damage by 2% for Stage 1. Unknown for 2+. (tested With Atonement) 5
Increased Crystal Yield Crystals Increases Crystal drop rate by x%. 5
Increased combat and magic skill gain Skill Ups Increases Combat and magic skill up frequency by x. 11
Treasure Hunter Bonus Treasure Hunter Adds Treasure Hunter+1 for each level attained. 3
Enhanced attack and ranged attack Attack Increases Attack and Ranged Attack by x amount. 11
Enhanced accuracy and ranged accuracy Accuracy Increases Accuracy and Ranged Accuracy by x amount. 11
"Killer" effects bonus Job Trait Increases "Killer" effects bonus by x amount. 2
Attack Speed Bonus Haste Increases attack speed by x amount. 4