Respawn: 1 hour
|A, L, HP, T(S)|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
- Appears high above the ground level, and cannot be targeted or viewed on Widescan until they attack a player character and descend, similar to Ul'yovra and Om'yovra.
- Moves through the air very quickly, at nearly double the speed of players making it very hard to avoid getting attacked. When it descends and attacks, moves at increased movement speed ≤12% but can easily be outrun by anyone with movement enhancing gear. It does not use Draw-in.
- One flies above the Campaign Arbiter and the Fortification around the 4 square on the map (H-8,I-8,H-9,I-9) meaning you are at risk of being attacked by it when heading to/leaving from/during a Campaign Battle. Another flies around Castle Zvahl entrance at (E-8).
- Uses Amphiptere Special Attacks such as Reaving Wind, which inflicts knock-back to everyone within 10' range.
- Resistant to Bind, Gravity, and dark based Sleep but susceptible to light based Sleep.
- Can be defeated solo by some jobs. (see testimonials)
See the Video page.
Amphiptere, Amphithere, or Amphitere is a term used to describe a type of legless winged serpent found in European heraldry. In the Dragonology series of fiction books, amphitheres are an American type of dragon, having only its wings as limbs, apart from four vestigial legs, which are very small and so unserviceable. There are three species of amphiptere (Draco Americanus tex, Draco Americanus mex, Draco Americanus incognito) living in the Americas. They are based on the feathered serpents of mythology rather than heraldic amphipteres (except for the "Draco Americanus tex", or in other words Am. amphiptere, which has moth-like wings and was once thought to be a giant moth).