(Added extremely versatile strategy.) |
(Added more information about the healer/tank strategies and fixed my lack of signatures on previous edits.) |
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* '''This can be done without any fighting with a wide range of jobs.''' I learned the following strategy from friends on Hades. Have two people sub NIN. One plays guinea pig while the other, standing about 25' away, plays attention grabber. The guinea pig checks the chest with shadows up, and the attention grabber uses a ranged attack to grab hate and the guinea pig gets out of range if a mimic pops. The mimic will either immediately despawn, or will not have the range to use Draw In on the attention grabber. Just move on to the next chest without worries. The third person can either sit near the Runic Release, or you can have them come help sleep the fish in case of aggro. The fish there are easily slept with Sleep or Lullaby, and your party can just run out of their tracking range. |
* '''This can be done without any fighting with a wide range of jobs.''' I learned the following strategy from friends on Hades. Have two people sub NIN. One plays guinea pig while the other, standing about 25' away, plays attention grabber. The guinea pig checks the chest with shadows up, and the attention grabber uses a ranged attack to grab hate and the guinea pig gets out of range if a mimic pops. The mimic will either immediately despawn, or will not have the range to use Draw In on the attention grabber. Just move on to the next chest without worries. The third person can either sit near the Runic Release, or you can have them come help sleep the fish in case of aggro. The fish there are easily slept with Sleep or Lullaby, and your party can just run out of their tracking range. |
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− | '''Some notes about this strategy''' Sometimes there is a bad positioning for ranged attacks on ships, if this occurs, you can peel hate from the tank by use of job abilities and/or spells. THF and RNG can excel with this, the Thief popping the chests and tanking them easily while the RNG peels hate. If the RNG is drawn in due to bad positioning, have the THF use accomplice, mug, steal, etc. to regain hate on the mimic, while the RNG runs back out of range and spams Sharpshot, Velocity Shot, Utsusemi, etc. To retain the versatility of this strategy and be prepared should an unlucky layout occur. Try to match out your available job pairs. (A THF for quick hate shifts, RNG for grabbing hate at will, WAR for warcry, etc.) |
+ | '''Some notes about this strategy''' Sometimes there is a bad positioning for ranged attacks on ships, if this occurs, you can peel hate from the tank by use of job abilities and/or spells. THF and RNG can excel with this, the Thief popping the chests and tanking them easily while the RNG peels hate. If the RNG is drawn in due to bad positioning, have the THF use accomplice, mug, steal, etc. to regain hate on the mimic, while the RNG runs back out of range and spams Sharpshot, Velocity Shot, Utsusemi, etc. To retain the versatility of this strategy and be prepared should an unlucky layout occur. Try to match out your available job pairs. (A THF for quick hate shifts, RNG for grabbing hate at will, WAR for warcry, etc.) Alaik |
If you don't have a SMN, PUP or BST, this is a very effective strategy. |
If you don't have a SMN, PUP or BST, this is a very effective strategy. |
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[[Category:Strategies]] |
[[Category:Strategies]] |
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*Any 2 jobs can seem to duo this assault easily, provided one can generate a very low amount of enmity, and the other can cure. Tested with THF and WHM, the THF popped the chest, used a ranged attacked to register hate (71 throwing skill, Mamoolbane or similar low dmg throwing weapons would be ideal), then stood exactly 3.1 yalms away towards the WHM, WHM stood at *maximum* range for Cure III, then proceeded to run after each cure, allowing both players to escape. This means virtuall any job can do this, provided they have /WHM, /RDM, /PLD, /SCH or any job capable of casting Cure II (Cure 1 could probably work, but Cure II is safer, as the chest popper won't have to get hit as much) |
*Any 2 jobs can seem to duo this assault easily, provided one can generate a very low amount of enmity, and the other can cure. Tested with THF and WHM, the THF popped the chest, used a ranged attacked to register hate (71 throwing skill, Mamoolbane or similar low dmg throwing weapons would be ideal), then stood exactly 3.1 yalms away towards the WHM, WHM stood at *maximum* range for Cure III, then proceeded to run after each cure, allowing both players to escape. This means virtuall any job can do this, provided they have /WHM, /RDM, /PLD, /SCH or any job capable of casting Cure II (Cure 1 could probably work, but Cure II is safer, as the chest popper won't have to get hit as much) |
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+ | Note: It seems running far away from the chests triggered despawning much faster, and saved time. (The ship chest to the west of when you enter always despawned if we ran 50+ yalms away) '''EDIT:''' It is worth mentioning while using this strategy, or the one posted above it, certain times a chest will appear in a bad angle on the ship, the later strategy can overcome the unable to see messages by a series such as this: Melee pops chests, gets hate by ra/steal/mug/etc, healer attempts to cure them, should they have to position themselves within draw in range, the chest popper should engage and regain hate, the healer runs back out of draw in range and proceeds to cure bomb *themselves* to shift hate once more and allow an escape. The popper should disengage immediately when hate is off the healer, as they(The healer) need to be able to regain hate quickly curing off whatever dmg they took during draw in. Not a single loss to date using this strategy. |
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− | Note: It seems running far away from the chests triggered despawning much faster, and saved time. (The ship chest to the west of when you enter always despawned if we ran 50+ yalms away) |
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+ | Alaik |
Revision as of 19:14, 5 August 2009
Some notes about this strategy Sometimes there is a bad positioning for ranged attacks on ships, if this occurs, you can peel hate from the tank by use of job abilities and/or spells. THF and RNG can excel with this, the Thief popping the chests and tanking them easily while the RNG peels hate. If the RNG is drawn in due to bad positioning, have the THF use accomplice, mug, steal, etc. to regain hate on the mimic, while the RNG runs back out of range and spams Sharpshot, Velocity Shot, Utsusemi, etc. To retain the versatility of this strategy and be prepared should an unlucky layout occur. Try to match out your available job pairs. (A THF for quick hate shifts, RNG for grabbing hate at will, WAR for warcry, etc.) Alaik If you don't have a SMN, PUP or BST, this is a very effective strategy.
Note: It seems running far away from the chests triggered despawning much faster, and saved time. (The ship chest to the west of when you enter always despawned if we ran 50+ yalms away) EDIT: It is worth mentioning while using this strategy, or the one posted above it, certain times a chest will appear in a bad angle on the ship, the later strategy can overcome the unable to see messages by a series such as this: Melee pops chests, gets hate by ra/steal/mug/etc, healer attempts to cure them, should they have to position themselves within draw in range, the chest popper should engage and regain hate, the healer runs back out of draw in range and proceeds to cure bomb *themselves* to shift hate once more and allow an escape. The popper should disengage immediately when hate is off the healer, as they(The healer) need to be able to regain hate quickly curing off whatever dmg they took during draw in. Not a single loss to date using this strategy. Alaik |