FFXIclopedia
mNo edit summary
(drop rate for dangruf wadi)
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5 - 8
 
5 - 8
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Ash Clogs]] {{Drop Rate|0|39}} <!-- Update drop rates on ALL items, please -->
+
*[[Ash Clogs]] {{Drop Rate|0|60}} <!-- Update drop rates on ALL items, please -->
*[[Circlet]] {{Drop Rate|1|39}}
+
*[[Circlet]] {{Drop Rate|1|60}}
*[[Cotton Cloth]] {{Drop Rate|0|39}}
+
*[[Cotton Cloth]] {{Drop Rate|0|60}}
*[[Cotton Thread]] {{Drop Rate|1|39}}
+
*[[Cotton Thread]] {{Drop Rate|1|60}}
*[[Cuffs]] {{Drop Rate|0|39}}
+
*[[Cuffs]] {{Drop Rate|0|60}}
*[[Goblin Armor]] {{Drop Rate|0|39}}
+
*[[Goblin Armor]] {{Drop Rate|0|60}}
*[[Goblin Mask]] {{Drop Rate|0|39}}
+
*[[Goblin Mask]] {{Drop Rate|0|60}}
*[[Grass Cloth]] {{Drop Rate|0|39}}
+
*[[Grass Cloth]] {{Drop Rate|3|60}}
*[[Grass Thread]] {{Drop Rate|4|39}}
+
*[[Grass Thread]] {{Drop Rate|5|60}}
*[[Slops]] {{Drop Rate|0|39}}
+
*[[Slops]] {{Drop Rate|0|60}}
*{{Gil Dropped}} <!-- Please Note, Gil is divided among party members. -->
+
*{{Gil Dropped|15|30}} <!-- Please Note, Gil is divided among party members. -->
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
 
*[[Grass Thread]]
 
*[[Grass Thread]]

Revision as of 12:52, 15 February 2010

Job: Red Mage
Family: Goblin
Crystal: Fire
Weak to: Light

Goblin Weaver

Goblin Weaver

Zone Level Drops Steal Spawns

Notes

Inner Horutoto Ruins

1 - 7

14

A, L, S

Outer Horutoto Ruins

1 - 7

19

A, L, S

East Sarutabaruta

3 - 8

14

A, L, S

South Gustaberg

3 - 8

11

A, L, S

East Ronfaure

4 - 8

14

A, L, S

King Ranperre's Tomb

4 - 8

21

A, L, S

North Gustaberg

4 - 8

9

A, L, S

Ranguemont Pass

4 - 8

3

A, L, S

West Ronfaure

4 - 8

15

A, L, S

West Sarutabaruta

4 - 8

6

A, L, S

Dangruf Wadi

5 - 8

25

A, L, S

Konschtat Highlands

8 - 10

10

A, L, S

La Theine Plateau

8 - 10

10

A, L, S

Tahrongi Canyon

8 - 10

5

A, L, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants