FFXIclopedia
m (Dangruf Wadi update.)
m (Moar stats for Wadi.)
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5 - 8
 
5 - 8
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Bronze Cap]] {{Drop Rate|1|107}} <!-- Update drop rates on ALL items, please -->
+
*[[Bronze Cap]] {{Drop Rate|1|116}} <!-- Update drop rates on ALL items, please -->
*[[Bronze Leggings]] {{Drop Rate|0|107}}
+
*[[Bronze Leggings]] {{Drop Rate|0|116}}
*[[Bronze Mittens]] {{Drop Rate|2|107}}
+
*[[Bronze Mittens]] {{Drop Rate|2|116}}
*[[Bronze Subligar]] {{Drop Rate|2|107}}
+
*[[Bronze Subligar]] {{Drop Rate|2|116}}
*[[Goblin Armor]] {{Drop Rate|0|107}}
+
*[[Goblin Armor]] {{Drop Rate|0|116}}
*[[Goblin Mask]] {{Drop Rate|0|107}}
+
*[[Goblin Mask]] {{Drop Rate|0|116}}
*[[Wild Onion]] {{Drop Rate|34|107}}
+
*[[Wild Onion]] {{Drop Rate|35|116}}
*{{Gil Dropped|16|27}}{{Average Price}} <!-- Please Note, Gil is divided among party members. -->
+
*{{Gil Dropped|12|27}}{{Average Price}} <!-- Please Note, Gil is divided among party members. -->
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
 
*[[Beastcoin]]
 
*[[Beastcoin]]

Revision as of 14:49, 27 December 2011

Job: Thief
Family: Goblin
Crystal: Fire
Weak to: Light

GoblinThug

Goblin Thug

Zone Level Drops Steal Spawns

Notes

Inner Horutoto Ruins

1 - 6

21

A, L, S

Outer Horutoto Ruins

1 - 7

23
Respawn: 8 minutes

A, L, S

East Ronfaure

3 - 8

21

A, L, S

East Sarutabaruta

3 - 8

12

A, L, S

South Gustaberg

3 - 8

17

A, L, S

King Ranperre's Tomb

4 - 8

22

A, L, S

North Gustaberg

4 - 8

16

A, L, S

Ranguemont Pass

4 - 8

2

A, L, S

West Ronfaure

4 - 8

18

A, L, S

West Sarutabaruta

4 - 8

18

A, L, S

Dangruf Wadi

5 - 8

26

A, L, S

Konschtat Highlands

8 - 10

8

A, L, S

La Theine Plateau

8 - 10

5

A, L, S

Tahrongi Canyon

8 - 10

5

A, L, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants