FFXIclopedia
No edit summary
No edit summary
Line 258: Line 258:
 
8 - 10
 
8 - 10
 
|<!--Add Items Dropped Here-->
 
|<!--Add Items Dropped Here-->
*[[Beastcoin]] {{Drop Rate|0|1}} <!-- Update drop rates on ALL items, please -->
+
*[[Beastcoin]] {{Drop Rate|0|2}} <!-- Update drop rates on ALL items, please -->
*[[Bronze Cap]] {{Drop Rate|0|1}}
+
*[[Bronze Cap]] {{Drop Rate|0|2}}
*[[Bronze Leggings]] {{Drop Rate|0|1}}
+
*[[Bronze Leggings]] {{Drop Rate|0|2}}
*[[Bronze Mittens]] {{Drop Rate|0|1}}
+
*[[Bronze Mittens]] {{Drop Rate|0|2}}
*[[Bronze Subligar]] {{Drop Rate|0|1}}
+
*[[Bronze Subligar]] {{Drop Rate|0|2}}
*[[Goblin Armor]] {{Drop Rate|0|1}}
+
*[[Goblin Armor]] {{Drop Rate|0|2}}
*[[Goblin Mask]] {{Drop Rate|0|1}}
+
*[[Goblin Mask]] {{Drop Rate|0|2}}
*[[Wild Onion]] {{Drop Rate|0|1}}
+
*[[Wild Onion]] {{Drop Rate|0|2}}
*{{Gil Dropped}}{{Average Price}} <!-- Please Note, Gil is divided among party members. -->
+
*{{Gil Dropped|19|}}{{Average Price}} <!-- Please Note, Gil is divided among party members. -->
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
 
*[[Beastcoin]]
 
*[[Beastcoin]]

Revision as of 23:31, 7 November 2010

Job: Thief
Family: Goblin
Crystal: Fire
Weak to: Light

GoblinThug

Goblin Thug

Zone Level Drops Steal Spawns

Notes

Inner Horutoto Ruins

1 - 6

21

A, L, S

Outer Horutoto Ruins

1 - 7

23
Respawn: 8 minutes

A, L, S

East Ronfaure

3 - 8

21

A, L, S

East Sarutabaruta

3 - 8

12

A, L, S

South Gustaberg

3 - 8

17

A, L, S

King Ranperre's Tomb

4 - 8

22

A, L, S

North Gustaberg

4 - 8

16

A, L, S

Ranguemont Pass

4 - 8

2

A, L, S

West Ronfaure

4 - 8

18

A, L, S

West Sarutabaruta

4 - 8

18

A, L, S

Dangruf Wadi

5 - 8

26

A, L, S

Konschtat Highlands

8 - 10

8

A, L, S

La Theine Plateau

8 - 10

5

A, L, S

Tahrongi Canyon

8 - 10

5

A, L, S

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants