Zone | Level | Drops | Steal | Spawns |
Notes | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 - 6 |
|
|
21 |
A, L, S | |||||||
1 - 7 |
|
23
|
A, L, S | ||||||||
3 - 8 |
|
21 |
A, L, S | ||||||||
3 - 8 |
|
|
12 |
A, L, S | |||||||
3 - 8 |
|
|
17 |
A, L, S | |||||||
4 - 8 |
|
|
22 |
A, L, S | |||||||
4 - 8 |
|
|
16 |
A, L, S | |||||||
4 - 8 |
|
|
2 |
A, L, S | |||||||
4 - 8 |
|
18 |
A, L, S | ||||||||
4 - 8 |
|
|
18 |
A, L, S | |||||||
5 - 8 |
|
|
26 |
A, L, S | |||||||
8 - 10 |
|
|
8 |
A, L, S | |||||||
8 - 10 |
|
|
5 |
A, L, S | |||||||
8 - 10 |
|
|
5 |
A, L, S | |||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
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