m (Updated drop statistics from Sauromugue Champaign) |
m (Drop statistics updated) |
||
Line 105: | Line 105: | ||
|align="center" | 31-34 |
|align="center" | 31-34 |
||
|<!-- Update drop rates on ALL items, please --> |
|<!-- Update drop rates on ALL items, please --> |
||
− | *[[Goblin Armor]] {{Drop Rate|0| |
+ | *[[Goblin Armor]] {{Drop Rate|0|27}} |
− | *[[Goblin Mask]] {{Drop Rate|0| |
+ | *[[Goblin Mask]] {{Drop Rate|0|27}} |
− | *[[Coeurl Leather]] {{Drop Rate|0| |
+ | *[[Coeurl Leather]] {{Drop Rate|0|27}} |
− | *[[Dhalmel Leather]] {{Drop Rate|0| |
+ | *[[Dhalmel Leather]] {{Drop Rate|0|27}} |
− | *[[Galka Fang Sack]] {{Drop Rate| |
+ | *[[Galka Fang Sack]] {{Drop Rate|1|27}} |
− | *[[Mythril Beastcoin]] {{Drop Rate|0| |
+ | *[[Mythril Beastcoin]] {{Drop Rate|0|27}} |
− | *[[Ordelle Chest Key]] {{Drop Rate|1| |
+ | *[[Ordelle Chest Key]] {{Drop Rate|1|27}} |
− | *[[Sheep Leather]] {{Drop Rate|1| |
+ | *[[Sheep Leather]] {{Drop Rate|1|27}} |
− | *[[Tiger Leather]] {{Drop Rate|1| |
+ | *[[Tiger Leather]] {{Drop Rate|1|27}} |
− | *[[Studded Trousers]] {{Drop Rate|0| |
+ | *[[Studded Trousers]] {{Drop Rate|0|27}} |
− | *[[Studded Boots]] {{Drop Rate|0| |
+ | *[[Studded Boots]] {{Drop Rate|0|27}} |
| |
| |
||
*[[Crossbow Bolt]] |
*[[Crossbow Bolt]] |
Revision as of 14:07, 21 April 2009
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Batallia Downs | 28-36 | 11
|
A, L, S | ||
Middle Delkfutt's Tower | 30-34 | 29 | A, L, S | ||
Rolanberry Fields | 30-36 | 6 | A, L, S | ||
Sauromugue Champaign | 30-36 | 8
|
A, L, S | ||
Maze of Shakhrami | 31-34 | 6 | A, L, S | ||
Ordelle's Caves | 31-34 | 6 | A, L, S | ||
The Sanctuary of Zi'Tah | 31-34 | 4
|
A, L, S | ||
Ranguemont Pass | 32-34 | 3 | A, L, S | ||
Yuhtunga Jungle | 32-37 | 33
|
A, L, S | ||
Bibiki Bay | 33-36 | 2
|
A, L, S | ||
Attohwa Chasm | 35-38 | 6
|
A, L, S | ||
Beaucedine Glacier | 35-38 | 4 | A, L, S | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |