FFXIclopedia
m (Updated drop statistics from Sauromugue Champaign)
m (Drop statistics updated)
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|align="center" | 31-34
 
|align="center" | 31-34
 
|<!-- Update drop rates on ALL items, please -->
 
|<!-- Update drop rates on ALL items, please -->
*[[Goblin Armor]] {{Drop Rate|0|23}}
+
*[[Goblin Armor]] {{Drop Rate|0|27}}
*[[Goblin Mask]] {{Drop Rate|0|23}}
+
*[[Goblin Mask]] {{Drop Rate|0|27}}
*[[Coeurl Leather]] {{Drop Rate|0|23}}
+
*[[Coeurl Leather]] {{Drop Rate|0|27}}
*[[Dhalmel Leather]] {{Drop Rate|0|23}}
+
*[[Dhalmel Leather]] {{Drop Rate|0|27}}
*[[Galka Fang Sack]] {{Drop Rate|0|23}}
+
*[[Galka Fang Sack]] {{Drop Rate|1|27}}
*[[Mythril Beastcoin]] {{Drop Rate|0|23}}
+
*[[Mythril Beastcoin]] {{Drop Rate|0|27}}
*[[Ordelle Chest Key]] {{Drop Rate|1|23}}
+
*[[Ordelle Chest Key]] {{Drop Rate|1|27}}
*[[Sheep Leather]] {{Drop Rate|1|23}}
+
*[[Sheep Leather]] {{Drop Rate|1|27}}
*[[Tiger Leather]] {{Drop Rate|1|23}}
+
*[[Tiger Leather]] {{Drop Rate|1|27}}
*[[Studded Trousers]] {{Drop Rate|0|23}}
+
*[[Studded Trousers]] {{Drop Rate|0|27}}
*[[Studded Boots]] {{Drop Rate|0|23}}
+
*[[Studded Boots]] {{Drop Rate|0|27}}
 
|
 
|
 
*[[Crossbow Bolt]]
 
*[[Crossbow Bolt]]

Revision as of 14:07, 21 April 2009

Job: Ranger
Family: Goblin
Crystal: Fire
Weak to: Light

Gobfurrier

Goblin Furrier

Zone Level Drops Steal Spawns Notes
Batallia Downs 28-36 11
Respawn: 5 minutes
A, L, S
Middle Delkfutt's Tower 30-34 29 A, L, S
Rolanberry Fields 30-36 6 A, L, S
Sauromugue Champaign 30-36 8
Respawn: 5 min
A, L, S
Maze of Shakhrami 31-34 6 A, L, S
Ordelle's Caves 31-34 6 A, L, S
The Sanctuary of Zi'Tah 31-34 4
Respawn: 5 min
A, L, S
Ranguemont Pass 32-34 3 A, L, S
Yuhtunga Jungle 32-37 33
Respawn: 5 min
A, L, S
Bibiki Bay 33-36 2
Respawn: 5 min
A, L, S
Attohwa Chasm 35-38 6
Respawn: 5 min
A, L, S
Beaucedine Glacier 35-38 4 A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants