FFXIclopedia
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(drop rates)
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|align="center"|12 - 16
 
|align="center"|12 - 16
 
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*[[Beastcoin]] {{Drop Rate|0|65}}
+
*[[Beastcoin]] {{Drop Rate|0|71}}
*[[Faceguard]] {{Drop Rate|0|65}}
+
*[[Faceguard]] {{Drop Rate|0|71}}
*[[Goblin Mail]] {{Drop Rate|0|65}}
+
*[[Goblin Mail]] {{Drop Rate|0|71}}
*[[Goblin Helm]] {{Drop Rate|0|65}}
+
*[[Goblin Helm]] {{Drop Rate|0|71}}
*[[Ranperre Chest Key]] {{Drop Rate|2|65}}
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*[[Ranperre Chest Key]] {{Drop Rate|2|71}}
*[[Scale Cuisses]] {{Drop Rate|1|65}}
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*[[Scale Cuisses]] {{Drop Rate|1|71}}
*[[Scale Finger Gauntlets]] {{Drop Rate|0|65}}
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*[[Scale Finger Gauntlets]] {{Drop Rate|0|71}}
*[[Scale Greaves]] {{Drop Rate|0|65}}
+
*[[Scale Greaves]] {{Drop Rate|0|71}}
*[[Orcish Armor Plate]] {{Drop Rate|1|65}} <!--This item was not on the list, and it dropped for me so it was added. -->
+
*[[Orcish Armor Plate]] {{Drop Rate|1|71}} <!--This item was not on the list, and it dropped for me so it was added. -->
*{{Gil Dropped|35|43}} <!-- Please Note, Gil is divided among party members. -->
+
*{{Gil Dropped|18|43}} <!-- Please Note, Gil is divided among party members. -->
 
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*[[Beastcoin]]
 
*[[Beastcoin]]

Revision as of 15:24, 3 November 2013

Job: Warrior
Family: Goblin
Crystal: Lightning
Weak to: Light

Gobbutcher

Goblin Butcher

Zone Level Drops Steal Spawns Notes
Outer Horutoto Ruins
Amaryllis Tower - Map 2
10 - 14 5 A, L, S
Dangruf Wadi 12 - 16 39 A, L, S
King Ranperre's Tomb 12 - 16 13 A, L, S
Konschtat Highlands 12 - 16 7 A, L, S
La Theine Plateau 12 - 16 5 A, L, S
Tahrongi Canyon 12 - 16 5 A, L, S
Inner Horutoto Ruins
Beetle's Burrow
14 - 18 5 A, L, S
Maze of Shakhrami 16 - 18 14 A, L, S
Jugner Forest 16 - 20 3 A, L, S
Meriphataud Mountains 16 - 20 7 A, L, S
Pashhow Marshlands 16 - 20 5 A, L, S
Buburimu Peninsula 17 - 20 14 A, L, S
Ordelle's Caves 17 - 20 7 A, L, S
Valkurm Dunes 17 - 20 8 A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants