Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Outer Horutoto Ruins | 10-14 | 5 | A, L, S | ||
Dangruf Wadi | 12-16 | 39 | A, L, S | ||
King Ranperre's Tomb | 12-16 | 13 | A, L, S | ||
Konschtat Highlands | 12-16 | 8
|
A, L, S | ||
La Theine Plateau | 12-16 | 5
|
A, L, S | ||
Tahrongi Canyon | 12-16 | 5 | A, L, S | ||
Inner Horutoto Ruins | 14-18 | 2 | A, L, S | ||
Maze of Shakhrami | 16-18 | 14 | A, L, S | ||
Jugner Forest | 16-20 | 3 | A, L, S | ||
Meriphataud Mountains | 16-20 | 7 | A, L, S | ||
Pashhow Marshlands | 16-20 | 5 | A, L, S | ||
Buburimu Peninsula | 17-20 | 13 | A, L, S | ||
Ordelle's Caves | 17-20 | 7 | A, L, S | ||
Valkurm Dunes | 17-20 | 12 | A, L, S | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
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Goblin Ambusher
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