FANDOM


m (Droprates)
(drop rate for dangruf wadi)
Line 38: Line 38:
 
|align="center" | 12 - 16
 
|align="center" | 12 - 16
 
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*[[Animal Glue]] {{Drop Rate|27|63}}
+
*[[Animal Glue]] {{Drop Rate|35|78}}
*[[Beastcoin]] {{Drop Rate| 0|63}}
+
*[[Beastcoin]] {{Drop Rate| 0|78}}
*[[Dangruf Chest Key]] {{Drop Rate| 3|63}}
+
*[[Dangruf Chest Key]] {{Drop Rate| 3|78}}
*[[Goblin Armor]] {{Drop Rate| 0|63}}
+
*[[Goblin Armor]] {{Drop Rate| 0|78}}
*[[Goblin Mask]] {{Drop Rate| 0|63}}
+
*[[Goblin Mask]] {{Drop Rate| 0|78}}
*[[Leather Bandana]] {{Drop Rate| 2|63}}
+
*[[Leather Bandana]] {{Drop Rate| 2|78}}
*[[Leather Gloves]] {{Drop Rate| 3|63}}
+
*[[Leather Gloves]] {{Drop Rate| 3|78}}
*[[Leather Highboots]] {{Drop Rate| 1|63}}
+
*[[Leather Highboots]] {{Drop Rate| 1|78}}
*[[Leather Trousers]] {{Drop Rate| 2|63}}
+
*[[Leather Trousers]] {{Drop Rate| 2|78}}
*[[Quadav Backscale]] {{Drop Rate| 2|6}}
+
*[[Quadav Backscale]] {{Drop Rate| 2|21}}
 
*{{Gil Dropped}} <!-- Please Note, Gil is divided among party members. -->
 
*{{Gil Dropped}} <!-- Please Note, Gil is divided among party members. -->
 
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Revision as of 11:06, February 15, 2010

Job: Ranger
Family: Goblin
Crystal: Fire
Weak to: Light

Goblin Ambusher

Goblin Ambusher

Zone Level Drops Steal Spawns Notes
Outer Horutoto Ruins
Amaryllis Tower - Map 2
10 - 14 5 A, L, S
Dangruf Wadi 12 - 16 39 A, L, S
King Ranperre's Tomb 12 - 16 13 A, L, S
Konschtat Highlands 12 - 16 8
Respawn: 5 minutes
A, L, S
La Theine Plateau 12 - 16 5
Respawn: 5 minutes
A, L, S
Tahrongi Canyon 12 - 16 5 A, L, S
Inner Horutoto Ruins
Beetle's Burrow
14 - 18 2 A, L, S
Maze of Shakhrami 16 - 18 14
Respawn: 8 minutes
A, L, S
Jugner Forest 16 - 20 3 A, L, S
Meriphataud Mountains 16 - 20 7 A, L, S
Pashhow Marshlands 16 - 20 5 A, L, S
Buburimu Peninsula 17 - 20 13 A, L, S
Ordelle's Caves 17 - 20 7 A, L, S
Valkurm Dunes 17 - 20 12 A, L, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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