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[[Category:Bestiary]][[Category:Abyssea]]
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[[Category:Bestiary]][[Category:Abyssea]][[Category:Sandworms]][[de:Glavoid]]
 
{| border="0" width="100%"
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
|width="50%" align="left" valign="center"|
 
'''Job:''' <br>
 
'''Job:''' <br>
 
'''Family:''' [[:Category:Sandworms|Sandworms]]<br>
 
'''Family:''' [[:Category:Sandworms|Sandworms]]<br>
'''Crystal:''' <br>
+
'''Weak against:''' <br>
'''Weak to:''' <br>
 
 
{{Color|NM|Notorious Monster}}<br>
 
{{Color|NM|Notorious Monster}}<br>
 
'''Title Obtained:''' Glavoid Stampeder
 
'''Title Obtained:''' Glavoid Stampeder
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|align="center"| {{Information}}
 
|align="center"| {{Information}}
 
|
 
|
*[[Brisk Mask]] {{Drop Rate|34|45}}
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*[[Image:Weakness_Blue.png]][[Brisk Mask]] {{Drop Rate|35|46}}
 
*[[Tokon Hachimaki]] {{Drop Rate|100%}}
 
*[[Tokon Hachimaki]] {{Drop Rate|100%}}
*[[Glavoid Shell]] (Up to 2x) {{Drop Rate|63|45}}
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*[[Glavoid Shell]] (Up to 2x) {{Drop Rate|83|66}}
*[[Regurgitated Wing]] {{Drop Rate| 8|45}}
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*[[Regurgitated Wing]] {{Drop Rate| 4|66}}
*[[Aluminum Ore]] {{Drop Rate| 1|45}}
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*[[Image:Weakness_Yellow.png]][[Stone of Balance]] {{Drop Rate| 19|66}}
*[[Angel Skin]] {{Drop Rate| 3|45}}
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*[[Image:Weakness_Yellow.png]][[Card of Balance]] {{Drop Rate| 2|21}}
*[[Damascene Cloth]] {{Drop Rate| 1|45}}
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*'''Synthesis Material''' {{Drop Rate| 15|30}} <!-- Update drop rates on ALL items, please -->
*[[Dragon Heart]] {{Drop Rate| 2|45}}
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*{{KeyItem|Temporary}}[[Image:Weakness_Red.png]][[Chipped Sandworm Tooth]] {{Drop Rate|14|31}}
 
*{{KeyItem}}[[Image:Weakness_Red.png]][[Atma of Dunes]]
*[[Earth Ore]] {{Drop Rate| 1|45}}
 
*[[Fire Ore]] {{Drop Rate| 2|45}}
 
*[[Orichalcum Ore]] {{Drop Rate| 2|45}}
 
*[[Shagreen]] {{Drop Rate| 1|45}}
 
*[[Unicorn Horn]] {{Drop Rate| 2|45}}
 
*[[Water Ore]] {{Drop Rate| 5|45}}
 
*[[Wind Ore]] {{Drop Rate| 2|45}}
 
*{{KeyItem|Temporary}} [[Chipped Sandworm Tooth]] {{Drop Rate|14|31}} ''([[Lacovie]] 1/2)''
 
*{{KeyItem}}[[Atma of Dunes]]
 
   
 
|
 
|
 
|
 
|
|align="center"|A <br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
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|align="center"|A <br>{{HPMP|low hp=|high hp=60000|low mp=|high mp=}}
 
|- BGCOLOR="#e3e6ff"
 
|- BGCOLOR="#e3e6ff"
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
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{{NM-Notes
 
{{NM-Notes
 
|Spawn Conditions =
 
|Spawn Conditions =
:*Spawned with key items [[Fat-lined Cockatrice Skin]], [[Sodden Sandworm Husk]], [[Luxuriant Manticore Mane]], and [[Sticky Gnat Wing]] at the ??? located at (I-5) near Conflux 8.
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:*Spawned with key items [[Fat-lined Cockatrice Skin]] ([[Alectryon]]), [[Sodden Sandworm Husk]] ([[Minhocao]]), [[Luxuriant Manticore Mane]] ([[Muscaliet]]), and [[Sticky Gnat Wing]] ([[Adze]]) at the ??? located at (I-5) near Conflux 8.
   
 
|Companions-Summons =
 
|Companions-Summons =
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|Special Abilities =
 
|Special Abilities =
 
*'''[[Blood Weapon]]''' - Can use an unlimited amount of times at will, starting below 75%.
 
*'''[[Blood Weapon]]''' - Can use an unlimited amount of times at will, starting below 75%.
:*Gains either a Weapon Damage immunity or Spell Damage immunity effect upon using Blood Weapon, for 30 seconds. Which one is chosen seems to be random. During Weapon Damage immunity it will be immune to all weapons and weapon skills, including magic-based weapon skills such as [[Aeolian Edge]]. Damage spells during Spell Damage immunity will be outright resisted. It should be noted that this immunity applies to uses of Primeval Brews as well. Take caution when attempting multiple kills with the use of npc locking your brew.
+
:*Gains either a Weapon Damage immunity or Spell Damage immunity effect upon using Blood Weapon, for 30 seconds. Which one is chosen seems to be random. During Weapon Damage immunity it will be immune to all weapons and weapon skills, including magic-based weapon skills such as [[Aeolian Edge]]. Damage spells during Spell Damage immunity will be outright resisted. It should be noted that this immunity applies to uses of Primeval Brews as well.
 
:*At 50% HP or below, Blood Weapon has a chance to reset hate. Below 25% HP Blood Weapon will always reset hate.
 
:*At 50% HP or below, Blood Weapon has a chance to reset hate. Below 25% HP Blood Weapon will always reset hate.
*'''[[Extreme Purgation]]''' - Large [[Area of Effect]] status-effect draining move. ''This move can drain both negative and positive status effects.''
+
*'''[[Extreme Purgation]]''' - Large [[Area of Effect]] status-effect draining move. ''This move can drain both negative and positive status effects including Embrava''
*'''[[Desiccation]]''' - Resets all waiting job abilities to their maximum recast times, including two-hour abilities.
+
*'''[[Desiccation]]''' - Resets all waiting job abilities to their maximum recast times, including one-hour abilities.
 
*'''[[Aeolian Void]]''' - Conic [[Area of Effect]] {{Wind}} damage and [[Silence (Status Effect)|Silence]] & [[Blind (Status Effect)|Blind]].
 
*'''[[Aeolian Void]]''' - Conic [[Area of Effect]] {{Wind}} damage and [[Silence (Status Effect)|Silence]] & [[Blind (Status Effect)|Blind]].
 
*'''[[Dustvoid]]''' - Deals {{Earth}} damage, removes equipment, and causes a [[knockback]] effect.
 
*'''[[Dustvoid]]''' - Deals {{Earth}} damage, removes equipment, and causes a [[knockback]] effect.
 
*'''[[Slaverous Gale]]''' - Conic frontal [[Area of Effect]] damage; occasionally causes both [[Plague]] and [[Slow (Status Effect)|Slow]].
 
*'''[[Slaverous Gale]]''' - Conic frontal [[Area of Effect]] damage; occasionally causes both [[Plague]] and [[Slow (Status Effect)|Slow]].
  +
*'''[[Gorge]]''' - Conic frontal [[Area of Effect]] HP absorb. The damage from gorge is divided among party members within range. Can hit for 8000+ on single target.
*'''[[Disgorge]]''' - Conal {{Earth}} damage based on amount of HP drained by [[Gorge]] and amount of HP healed. Can be used without having successfily used [[Gorge]] prior.
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*'''[[Disgorge]]''' - Conal {{Earth}} damage based on amount of HP drained by [[Gorge]] and amount of HP healed by passive traits. Can be used without having successfully used [[Gorge]] prior. Can hit for 8500+, dispels shadows.
   
 
|Passive Traits =
 
|Passive Traits =
 
*Absorbs phsyical damage while readying and during a TP move. After using a TP move, he will gain a stoneskin effect based on how much he was healed since his last TP move.
 
*Absorbs phsyical damage while readying and during a TP move. After using a TP move, he will gain a stoneskin effect based on how much he was healed since his last TP move.
 
*Absorbs magical damage while casting a spell, even after spell is interrupted. After casting a spell, he will gain a magic shield effect based on how much he was healed since his last cast.
 
*Absorbs magical damage while casting a spell, even after spell is interrupted. After casting a spell, he will gain a magic shield effect based on how much he was healed since his last cast.
  +
*Glavoid will always turn towards you after the first TP move it uses.
   
 
|Physical Qualities =
 
|Physical Qualities =
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*Resistant/immune to [[Silence]], [[Slow]], [[Gravity]]
 
*Resistant/immune to [[Silence]], [[Slow]], [[Gravity]]
 
*Rages. Upon rage heals to 100%.
 
*Rages. Upon rage heals to 100%.
*In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [[http://wiki.ffxiclopedia.org/wiki/Category_talk:Abyssea#Weakness_Discussion| Weakness Discussion segment of the Category: Abyssea Discussion tab]] and add your data to that form at the bottom of that segment.
 
 
}}
 
}}
   
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|}
 
|}
   
  +
'''Video Guide:'''
  +
[[File:FFXI Valefor Guide to Hunting Glavoid (video only no commentary)|centre|thumb|285x285px]]
   
 
== Historical Background ==
 
== Historical Background ==

Latest revision as of 23:39, 18 February 2020

Job:
Family: Sandworms
Weak against:
Notorious Monster
Title Obtained: Glavoid Stampeder

Glavoid

Glavoid

Zone Level Drops Steal Spawns Notes
Abyssea - Tahrongi Information Needed A
~60,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • Blood Weapon - Can use an unlimited amount of times at will, starting below 75%.
  • Gains either a Weapon Damage immunity or Spell Damage immunity effect upon using Blood Weapon, for 30 seconds. Which one is chosen seems to be random. During Weapon Damage immunity it will be immune to all weapons and weapon skills, including magic-based weapon skills such as Aeolian Edge. Damage spells during Spell Damage immunity will be outright resisted. It should be noted that this immunity applies to uses of Primeval Brews as well.
  • At 50% HP or below, Blood Weapon has a chance to reset hate. Below 25% HP Blood Weapon will always reset hate.
  • Extreme Purgation - Large Area of Effect status-effect draining move. This move can drain both negative and positive status effects including Embrava
  • Desiccation - Resets all waiting job abilities to their maximum recast times, including one-hour abilities.
  • Aeolian Void - Conic Area of Effect Wind damage and Silence & Blind.
  • Dustvoid - Deals Earth damage, removes equipment, and causes a knockback effect.
  • Slaverous Gale - Conic frontal Area of Effect damage; occasionally causes both Plague and Slow.
  • Gorge - Conic frontal Area of Effect HP absorb. The damage from gorge is divided among party members within range. Can hit for 8000+ on single target.
  • Disgorge - Conal Earth damage based on amount of HP drained by Gorge and amount of HP healed by passive traits. Can be used without having successfully used Gorge prior. Can hit for 8500+, dispels shadows.
  • Absorbs phsyical damage while readying and during a TP move. After using a TP move, he will gain a stoneskin effect based on how much he was healed since his last TP move.
  • Absorbs magical damage while casting a spell, even after spell is interrupted. After casting a spell, he will gain a magic shield effect based on how much he was healed since his last cast.
  • Glavoid will always turn towards you after the first TP move it uses.
Physical Qualities Magical Qualities
  • N/A
Further Notes
  • Amounts absorbed, and the hate gained from its effects, are equal to double the amount of damage that would have been dealt.
  • Must be killed to complete the quest Megadrile Menace. All members of the alliance within xp range receive credit for the quest, and title, even if K.O.ed.
  • Under the effect of Earth Carol II Disgorge can frequently hit tanks for 0 damage. Barstonra also recommended
  • Builds resistance to Stun fairly quickly.
  • Susceptible to Head Butt, Paralyze, Blind, Addle, Dispel(all can be landed multiple times, even after rage.)
  • Resistant/immune to Silence, Slow, Gravity
  • Rages. Upon rage heals to 100%.

(see testimonials)

Common Enemies Notorious Monsters
Cluckatrice
Cockatrice Tailmeat*
Alectryon
Fat-lined Cockatrice Skin
Glavoid
Chipped Sandworm Tooth
Canyon Eft
Eft Egg*
Abas
Quivering Eft Egg*
Hieracosphinx
Resilient Mane*
Muscaliet
Luxuriant Manticore Mane
Jaguarundi
Shocking Whisker*
Tefenet
Smooth Whisker*
-- Minhocao
Sodden Sandworm Husk
-- Adze
Sticky Gnat Wing

Video Guide:

FFXI_Valefor_Guide_to_Hunting_Glavoid_(video_only_no_commentary)

FFXI Valefor Guide to Hunting Glavoid (video only no commentary)

Historical Background

Glavoid is an alternative romanization of Graboid, the main antagonist of the Tremors series of movies. Graboids are the first stage in the life cycle of the creature, appearing as massive worm-like monsters.