A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Blood Weapon - Can use an unlimited amount of times at will, starting below 75%.
Gains either a Weapon Damage immunity or Spell Damage immunity effect upon using Blood Weapon, for 30 seconds. Which one is chosen seems to be random. During Weapon Damage immunity it will be immune to all weapons and weapon skills, including magic-based weapon skills such as Aeolian Edge. Damage spells during Spell Damage immunity will be outright resisted. It should be noted that this immunity applies to uses of Primeval Brews as well.
At 50% HP or below, Blood Weapon has a chance to reset hate. Below 25% HP Blood Weapon will always reset hate.
Gorge - Conic frontal Area of Effect HP absorb. The damage from gorge is divided among party members within range. Can hit for 8000+ on single target.
Disgorge - Conal Earth damage based on amount of HP drained by Gorge and amount of HP healed by passive traits. Can be used without having successfully used Gorge prior. Can hit for 8500+, dispels shadows.
Absorbs phsyical damage while readying and during a TP move. After using a TP move, he will gain a stoneskin effect based on how much he was healed since his last TP move.
Absorbs magical damage while casting a spell, even after spell is interrupted. After casting a spell, he will gain a magic shield effect based on how much he was healed since his last cast.
Glavoid will always turn towards you after the first TP move it uses.
Glavoid is an alternative romanization of Graboid, the main antagonist of the Tremors series of movies. Graboids are the first stage in the life cycle of the creature, appearing as massive worm-like monsters.