A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Uses a unique form of Dirty Claw that ignores shadows and dispels a random buff. (including shadows, it may seem that it penetrates them but its a dispel, as it dispelled Protect/Shell and other beneficial buffs.) A large amount of buffs are recommended to prevent shadows from being taken.
AOE potent paralyze ability with a 15-18 yalm radius.
In order to solve what the possible weakness trigger factors and conditions are, efforts are being made to centralize data capture in a standardized format. If you have some personal experience in achieving any particular weaknesss on any NM, please feel free to refer to the [Weakness Discussion segment of the Category: Abyssea Discussion tab] and add your data to that form at the bottom of that segment.