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HP: See Notes.
Job: See Notes.
Family: Skeleton
Crystal: Earth
Weak to: Fire, Light

Ghast

Ghast

Zone

Level

Drops

Steal

Spawns

Notes

Gusgen Mines

33-36

6

A, H, HP
Black Mage

Beaucedine Glacier

35-38

4

A, H, HP
Warrior

Beaucedine Glacier

37-40

5

A, H, HP
Black Mage

Sea Serpent Grotto

38-41

12

A, H, R, HP
Warrior
Around 1,600 HP.

Sea Serpent Grotto

38-41

11

A, H, R, HP
Black Mage

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Hisorical Background

According to H.P. Lovecraft's book The Dream-Quest of Unknown Kadath, The ghasts are a race of fearsome humanoids. They are much larger than a man and have a vaguely human face, albeit missing a nose. Their skin is rough and knotty. Their senses are unusually acute; they can see in the dark and have a strong sense of smell. They hop about on a pair of hooved, kangaroo-like legs, and are swift, strong, and agile. Ghasts prefer to dwell in complete darkness and have no tolerance for natural light — sunlight will kill them instantly. Otherwise, the dim, pale glow of the underworld seems to cause them little harm.

The term is also used to a form of undead similar to Ghouls in Dungeons and Dragons. FFXI's Ghasts most likely come from here.

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