Job: Warrior or Black Mage |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Gusgen Mines
|
33 - 36 | 6 | A, H, HP ??? HP ??? MP | ||
Beaucedine Glacier
|
35 - 38 | 4 | A, H, HP ??? HP | ||
Beaucedine Glacier
|
37 - 40 | 5 | A, H, HP ??? HP ??? MP | ||
Sea Serpent Grotto
|
38 - 41 | 11
Respawn: 5 minutes |
A, H, HP ~1,500 HP ??? MP | ||
Sea Serpent Grotto
|
38 - 41 | 12 | A, H, HP ??? HP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Potential Soul Plates[]
- Arcana Killer (FP 8)
- INT +25 (FP 17)
- Darkness Attack Bonus (FP 17)
- Magic Attack Bonus (FP 30)
- Magic Accuracy Bonus (FP 30)
- Draining Attack (FP 38)
Spell List[]
Dark Magic[]
Enhancing Magic[]
Hisorical Background[]
According to H.P. Lovecraft's book The Dream-Quest of Unknown Kadath, The ghasts are a race of fearsome humanoids. They are much larger than a man and have a vaguely human face, albeit missing a nose. Their skin is rough and knotty. Their senses are unusually acute; they can see in the dark and have a strong sense of smell. They hop about on a pair of hooved, kangaroo-like legs, and are swift, strong, and agile. Ghasts prefer to dwell in complete darkness and have no tolerance for natural light — sunlight will kill them instantly. Otherwise, the dim, pale glow of the underworld seems to cause them little harm.
The term is also used to a form of undead similar to Ghouls in Dungeons and Dragons. FFXI's Ghasts most likely come from here.