FFXIclopedia
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[[category:Bestiary]][[category:Flies]]
 
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'''Job:''' <br>
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'''Job:''' [[Warrior]]<br>
'''Family:''' [[:Category:Flies|Fly]]<br>
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'''Family:''' [[:category:Flies|Fly]]<br>
'''Crystal:''' <font color="green">'''Wind'''</font><br>
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'''Crystal:''' {{Wind|Wind}}<br>
'''Weak to:''' <font color="#33CCFF">'''Ice'''</font>
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'''Weak to:''' {{Ice|Ice}}, {{Piercing}}
 
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[[File:Gallinipper.png|thumb|Gallinipper]]
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! Zone || Level || Drops || Steal || Spawns || Notes
'''Zone'''
 
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|style="padding-left:1ex"|[[Gusgen Mines]]
'''Level'''
 
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|align="center"|32 - 35
 
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'''Drops'''
 
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*[[Insect Wing]] {{Drop Rate|1|22}}
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*[[Gusgen Chest Key]] {{Drop Rate|5|22}}
'''Steal'''
 
 
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|align="center"|16
'''Spawns'''
 
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|align="center"|A, L, H<br>{{HPMP|low hp=|high hp=|low mp=none}}
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'''Notes'''
 
 
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|style="padding-left:1ex"|[[Attohwa Chasm]]
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|align="center"|36 - 39
[[Gusgen Mines]]
 
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*[[Attohwa Ginseng]] {{Drop Rate| 14|193}}
32-35
 
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*[[Insect Wing]] {{Drop Rate| 23|193}}
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* [[Gusgen Chest Key]]
 
 
|align="center"|21
* [[Insect Wing]]
 
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|align="center"|L, H<br>{{HPMP|low hp=|high hp=|low mp=none}}
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16
 
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A, L, H
 
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[[Attohwa Chasm]]
 
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36-39
 
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*[[Insect Wing]]
 
*[[Attohwa Ginseng]]
 
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<!--Add Items Stolen Here-->
 
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21
 
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L, H
 
 
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{{Monster Notes}}
'''A''' = Aggressive; '''L''' = Links; '''S''' = Detects by Sight; '''H''' = Detects by Sound; '''HP''' = Detects Low HP; '''M''' = Detects Magic; '''R''' = Detects Resting; '''Sc''' = Follows by Scent; '''T''' = True-sight
 
 
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[[Category:Bestiary]][[Category:Flies]]
 

Latest revision as of 17:10, 14 July 2014

Job: Warrior
Family: Fly
Crystal: Wind
Weak to: Ice, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame

Gallinipper

Gallinipper

Zone Level Drops Steal Spawns Notes
Gusgen Mines 32 - 35 16 A, L, H
??? HP
Attohwa Chasm 36 - 39 21 L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants