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[[de:Fuath]]
<includeonly>[[Category:Bestiary]][[Category:Notorious Monsters]]</includeonly>
 
{| border="0" width="100%"
 
|width="50%" align="left" valign="center"|
 
'''Job:''' [[Red Mage]], [[White Mage]] <br>
 
'''Family:''' [[Pixie]] <br>
 
'''Crystal:''' <!--Format is {{Element|Element}}, example: {{Earth|Earth}}, {{Dark|Dark}} etc. see "Crystal Colors Template" page for all available elements--><br>
 
'''Weak to:'''
 
   
{{Color|NM|Notorious Monster}}
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{{Infobox Monster
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| image = Fuath00.jpg
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| image caption = Fuath
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| job = [[Black Mage]]
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| family = Pixies
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| crystal =
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<!-- REGULAR MOB TRAITS -->
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| weaknesses =
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| resistances =
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| immunities =
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| absorbs =
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<!-- NOTORIOUS MONSTER -->
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| type = Notorious Monster
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| subtype = <!-- "mega boss" subtype -->
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| tier = <!-- znm or vnm tier number -->
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| title obtained = Fuath Purifier
 
}}
   
|width="50%" align="center"|
 
[[File:]]<includeonly>[[Category:Bestiary Image Stub]]</includeonly>
 
|}
 
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
{| border="0" width="100%" cellpadding="2" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
|- BGCOLOR="#ffdead"
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|align="center"|{{question}}
 
|align="center"|{{question}}
 
|
 
|
*[[Coin of Ardor]] {{Drop Rate| 8|10}}
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*[[Woeborn]] {{Drop Rate| 1|15}}
*[[Jewel of Ardor]] {{Drop Rate| 7|10}}
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*[[Breeze Sachet]] {{Drop Rate|100%}}
*[[Breeze Sachet]] {{Drop Rate|100%}}
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*[[Coin of Ardor]] {{Drop Rate| 10|15}} (Up to 2)
*[[Woeborn]] {{Drop Rate|1|8}}
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*[[Jewel of Ardor]] {{Drop Rate| 9|15}} (Up to 2)
*[[Atma of the Hateful Stream]]
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*[[Red Grass Thread]]
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*[[Pro-Ether]]
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*[[Wind Carol II]]
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*[[Gain-CHR]]
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*[[Amethyst]]
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*[[Adaman Ore]]
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*{{KeyItem}}[[Atma of the Hateful Stream]]
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*{{KeyItem}}[[Battle Trophy: 2nd Echelon]]
 
|<!--Add Items Stolen Here-->
 
|<!--Add Items Stolen Here-->
 
<!--Use *[[Item]] to denote stolen items. Remove this line if mob has nothing to steal or if unknown-->
 
<!--Use *[[Item]] to denote stolen items. Remove this line if mob has nothing to steal or if unknown-->
 
|align="center"|<!--Add Number of Spawn Points Here if known-->
 
|align="center"|<!--Add Number of Spawn Points Here if known-->
|align="center"|<!--Single letters used to identify Aggressive, Links, etc as shown on the Monster Notes template--><br>{{HPMP|low hp=|high hp=|low mp=|high mp=}}
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|align="center"|A,L,T(S),T(H)<!--Single letters used to identify Aggressive, Links, etc as shown on the Monster Notes template--><br>{{HPMP|low hp=50,000|low mp=|}}
 
|-
 
|-
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
 
|align="center" colspan="6" BGCOLOR="#ffdead"|
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<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
<!--Add additional notes about monster here if needed, remove notes line if no notes are needed-->
 
{{NM-Notes
 
{{NM-Notes
|Spawn Conditions = *World spawn around the Unseelies
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|Spawn Conditions = *Timed spawn every 15-20 minutes around the [[Seelie]] and [[Unseelie]] near Conflux #5.
 
|Companions-Summons =
 
|Companions-Summons =
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*[[Seelie]] and [[Unseelie]] will link with her by sight.
|Special Abilities = *[[Zephyr Arrow]]
 
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|Special Abilities = *'''[[Zephyr Arrow]]''' - Ranged Attack [[Knockback]], inflicts [[Bind (Status Effect)|Bind]]. Caused by a hate shift; will be used regardless of TP.
*[[Lethe Arrows]]
 
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*'''[[Lethe Arrows]]''' - Ranged Attack [[Knockback]], inflicts [[Bind (Status Effect)|Bind]] and [[Amnesia]]
*Cyclonic Blight - High Damage AoE Sleep / Stun
 
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*'''[[Cyclonic Blight]]''' - High Damage AoE, inflicts [[Sleep (Status Effect)|Sleep]] and [[Stun (Status Effect)|Stun]], Absorbed by 2~3 Utsusemi shadows. Heals Fuath for 2-5% and erases status ailments even if it misses.
*Casts T3 aga spells
 
*En-silence effect
 
   
 
|Passive Traits =
 
|Passive Traits =
 
*Highly resistant to Wind-based magical attacks.
 
*Highly resistant to Wind-based magical attacks.
 
|Physical Qualities =
 
|Physical Qualities =
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*En-silence {{Status Effect|Silence}} effect on melee attacks.
 
|Magical Qualities =
 
|Magical Qualities =
*Seems to have some MDB
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*Seems to have some form of [[Magic Defense Bonus]].
*Casts AoE Drain and Aspir
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*Casts AoE versions of Drain and Aspir.
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*Elemental Magic: [[Drain]], [[Aspir]], [[Waterga III]], [[Aeroga III]], [[Blizzaga III]], [[Stonega III]], [[Firaga III]], [[Thundaga III]].
 
|Further Notes =
 
|Further Notes =
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*Rages after 60 minutes.
*Cyclonic Blight has a Drain effect that heals Fuath.
 
 
}}
*Builds resistance to stun. {{verification}}
 
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*Zephyr Arrow is caused by hate shift. It's impossible to outrun almost unless you catch it while it's casting - it's a weak attack, does 300 at most.
 
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==Video==
*Range on Cyclonic Blight is 15' or so. If you outrun it, it won't go off and the fight will continue as normal.
 
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DNC/NIN solo
*Cyclonic Blight(I think it's blight anyways) also gives it a Protect/Shell effect. It however is heavily resistant to [[Dispel]], but I landed it with Elemental Seal. I've also seen Regain and Regen, so it might just be a whole pallet of positive status effects.
 
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[[File:Dancer - Abyssea Solo Fuath|425px]]<br>
}}
 
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==Historical Background==
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A Fuath (pronounced foo-ah) (Fuathan pl.) is an evil, Gaelic mythological water spirit. In Irish Gaelic, the word "fuath" means "hate".
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Its name is sometimes used as a regional variance for Kelpie or Uisges in Northern Ireland or the Bean-Nighe. The Scottish use the name to refer to generic water spirits who inhabit the sea, rivers, fresh water, or sea loches. Sometimes, this name is even given to highland or nature spirits, but all forms with the name are evil.
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Their appearance ranges from covered in shaggy, yellow fur to just having a mane down its back, webbed toes, tails with spikes, and no nose. They are prone to wearing green, whether it be a dress, robe, or kirtle, as it is the color of faeries.
   
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They sometimes intermarry with human beings (typically the female), whose offspring will share a mane, tail, and/or webbed digits. Their banes include sunlight and cold steel, which will kill them instantly. They grow restless upon crossing a stream.
   
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An alternative name for this class of monsters is Arrachd.
<includeonly>{{NM-stub}}</includeonly><!--Stub for if more information if needed, remove stub line if enough known information about the monster is available-->
 

Latest revision as of 02:22, 18 June 2013


Job: Black Mage
Family: Pixies
Crystal: None
 
Notorious Monster
Title Obtained: Fuath Purifier
Fuath00

Fuath

Zone Level Drops Steal Spawns Notes
Abyssea - Grauberg Unknown A,L,T(S),T(H)
~50,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Timed spawn every 15-20 minutes around the Seelie and Unseelie near Conflux #5.
Special Abilities Passive Traits
  • Highly resistant to Wind-based magical attacks.
Physical Qualities Magical Qualities
  • En-silence Silence effect on melee attacks.
Further Notes
  • Rages after 60 minutes.

(see testimonials)

Video

DNC/NIN solo

 	Dancer_-_Abyssea_Solo_Fuath 	 			  


Historical Background

A Fuath (pronounced foo-ah) (Fuathan pl.) is an evil, Gaelic mythological water spirit. In Irish Gaelic, the word "fuath" means "hate".

Its name is sometimes used as a regional variance for Kelpie or Uisges in Northern Ireland or the Bean-Nighe. The Scottish use the name to refer to generic water spirits who inhabit the sea, rivers, fresh water, or sea loches. Sometimes, this name is even given to highland or nature spirits, but all forms with the name are evil.

Their appearance ranges from covered in shaggy, yellow fur to just having a mane down its back, webbed toes, tails with spikes, and no nose. They are prone to wearing green, whether it be a dress, robe, or kirtle, as it is the color of faeries.

They sometimes intermarry with human beings (typically the female), whose offspring will share a mane, tail, and/or webbed digits. Their banes include sunlight and cold steel, which will kill them instantly. They grow restless upon crossing a stream.

An alternative name for this class of monsters is Arrachd.