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*Elemental Magic: [[Drain]], [[Aspir]], [[Waterga III]], [[Aeroga III]], [[Blizzaga III]], [[Stonega III]], [[Firaga III]], [[Thundaga III]].
 
*Elemental Magic: [[Drain]], [[Aspir]], [[Waterga III]], [[Aeroga III]], [[Blizzaga III]], [[Stonega III]], [[Firaga III]], [[Thundaga III]].
 
|Further Notes =
 
|Further Notes =
*Extremely resistant to Violent Flourish. - False, with decent gear and good atmas, it can stun more than 80% of the time
 
 
*Rages after 60 minutes.
 
*Rages after 60 minutes.
 
}}
 
}}

Revision as of 21:22, 29 March 2013


Job: Black Mage
Family: Pixies
Crystal: None
 
Notorious Monster
Title Obtained: Fuath Purifier
Fuath00

Fuath

Zone Level Drops Steal Spawns Notes
Abyssea - Grauberg Unknown A,L,T(S),T(H)
~50,000 HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


Spawn Conditions Companions/Summons
  • Timed spawn every 15-20 minutes around the Seelie and Unseelie near Conflux #5.
Special Abilities Passive Traits
  • Highly resistant to Wind-based magical attacks.
Physical Qualities Magical Qualities
  • En-silence Silence effect on melee attacks.
Further Notes
  • Rages after 60 minutes.

(see testimonials)

Video

DNC/NIN solo



Historical Background

A Fuath (pronounced foo-ah) (Fuathan pl.) is an evil, Gaelic mythological water spirit. In Irish Gaelic, the word "fuath" means "hate".

Its name is sometimes used as a regional variance for Kelpie or Uisges in Northern Ireland or the Bean-Nighe. The Scottish use the name to refer to generic water spirits who inhabit the sea, rivers, fresh water, or sea loches. Sometimes, this name is even given to highland or nature spirits, but all forms with the name are evil.

Their appearance ranges from covered in shaggy, yellow fur to just having a mane down its back, webbed toes, tails with spikes, and no nose. They are prone to wearing green, whether it be a dress, robe, or kirtle, as it is the color of faeries.

They sometimes intermarry with human beings (typically the female), whose offspring will share a mane, tail, and/or webbed digits. Their banes include sunlight and cold steel, which will kill them instantly. They grow restless upon crossing a stream.

An alternative name for this class of monsters is Arrachd.