Spell Details[]
The strength of the Magic Evasion Down effect varies with a set minimum requirement on the caster's Enfeebling Magic skill to reach a base potency, further modulated by a difference between caster and target MND, using the following derived formula:
Magic Evasion Down value = Base Value + int((Caster MND - Target MND) x 0.1)
The Enfeebling Magic skill required to reach the maximum Base Value of 120 is 625. The base value goes down the lower the caster's skill.[1]
Potency caps at ΔMND 100, for a total value of 130 Magic Evasion Down.[2]
The effects of Saboteur and equipment that enhances Saboteur apply their bonuses to the Base Value of the formula.[3]
Equipment that has "Enfeebling magic effect+" bonuses apply their bonuses on top of the ΔMND value. }}
How to Obtain[]
- Obtained as the total 550 Job Points gift to Red Mage
References[]
Inhibiting | |
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Disabling | |
Gradual damage | |
Unavailable to players |
Magic Skills |
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