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The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
 
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.
 
[[File:Foret de Hennetiel.jpg|center|330px]]
 
[[File:Foret de Hennetiel.jpg|center|330px]]
  +
| Connections =
| Connections = This zone exits to [[Sih Gates]] at (H-9) and (I-6)<br>This zone exits to [[Dho Gates]] at (D/E-10)<br><br>
 
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:{{Connection|Foret de Hennetiel|H-9|Sih Gates|F-11}}
Enter this zone from (F-11) and (H-11) in [[Sih Gates]]<br>Enter this zone from (L-6){{Verification}} and (L-9) in [[Dho Gates]]
 
  +
:{{Connection|Foret de Hennetiel|I-6|Sih Gates|H-11}}
 
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:{{Connection|Foret de Hennetiel|D-10|Dho Gates|L-6}}
[[Home Point]] #1: (F-10)
 
  +
:{{Connection|Foret de Hennetiel|E-10|Dho Gates|L-9}}
 
| Region = East Ulbuka Territory
 
| Region = East Ulbuka Territory
| Stats = Frontier Station: (J-6/7)<br>
+
| Stats = <div class="flush-list">
Frontier Bivouac #1: (G-6)<br>
+
:[[Frontier Station]]: {{Position|Foret de Hennetiel|J-6}}
Frontier Bivouac #2: (J-10)<br>
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:[[Frontier Bivouac]] #1: {{Position|Foret de Hennetiel|G-6}}
Frontier Bivouac #3: (H-9)<br>
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:[[Frontier Bivouac]] #2: {{Position|Foret de Hennetiel|J-10}}
Frontier Bivouac #4: (F-8/9) (West)<br>
+
:[[Frontier Bivouac]] #3: {{Position|Foret de Hennetiel|H-9}}
  +
:[[Frontier Bivouac]] #4: {{Position|Foret de Hennetiel|E-9}}
 
:[[Home Point]] #1: {{Position|Foret de Hennetiel|F-10}}
  +
</div>
 
| Type = Outdoor
 
| Type = Outdoor
  +
| Maps =
| Map = [http://wiki.ffxiclopedia.org/wiki/Foret_de_Hennetiel/Maps Foret de Hennetiel]
 
  +
{{Zone Tooltip Map|Map 1}}
| Map Acquisition = Purchase (1000 [[bayld]]), [[Sifa Alani]], [[Eastern Adoulin]] (F-9)
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| Map Acquisition = Purchase (1000 [[bayld]]), [[Sifa Alani]], {{Location|Eastern Adoulin|F-9}}
 
| Expansion = Seekers of Adoulin
 
| Expansion = Seekers of Adoulin
 
| Requirements = {{KeyItem}}[[Adoulinian charter permit]]
 
| Requirements = {{KeyItem}}[[Adoulinian charter permit]]

Revision as of 23:13, 17 April 2019


Table of Contents
Zone Information
Area Name Foret de Hennetiel
Type Outdoor
Maps Foret de Hennetiel Map.pngForet de Hennetiel Map.png
Map Acquisition Purchase (1000 bayld), Sifa Alani, Eastern Adoulin (F-9-ex5 data- m 257 00 (DirectX Texture (DXT3), 512x512).png)
Miscellaneous
Hobbies
Foret de Hennetiel/HELM
Weather
Resist Vs. Water
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements Key ItemAdoulinian charter permit
Restrictions Key ItemWatercraft and Key Item"Watercrafting" required to access most of the area
Broadleaf Palms impede progress
Background music "Into Lands Primeval"
Monstrosity Not applicable
Notes Click [1] or [2] for Key ItemWatercraft paths
Description

The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.

Foret de Hennetiel.jpg
Connections
Foret de Hennetiel (H-9Foret de Hennetiel Map.png) ⮂ Sih Gates (F-11SihGatesMap.png)
Foret de Hennetiel (I-6Foret de Hennetiel Map.png) ⮂ Sih Gates (H-11SihGatesMap.png)
Foret de Hennetiel (D-10Foret de Hennetiel Map.png) ⮂ Dho Gates (L-6Map of Dho Gates.png)
Foret de Hennetiel (E-10Foret de Hennetiel Map.png) ⮂ Dho Gates (L-9Map of Dho Gates.png)


Involved in Quests/Missions

Quest Type Starter Location
I'm on a Boat Quest Choubollet    Foret de Hennetiel J-6
Poisoning the Well Quest Fritha    Foret de Hennetiel J-7
Unsullied Lands Quest Inmot-Pinmot    Foret de Hennetiel J-10
Orobon Appetit Quest Nestroh    Foret de Hennetiel H-9


Other Information

Fish Cap Body of Water
Ulbukan Lobster
7 Zoldeff River
Mussel
36 (J-11) Secret Beach
Ruddy Seema
44 Zoldeff River
Dragonfish
52 (J-11) Secret Beach
Malicious Perch
65 Zoldeff River
Bloodblotch
80+ Sea

Fishing Maps
Information Needed

Foret de Hennetiel/logging

Item Abundance
Fresh Marjoram 10.7%More data needed.(10.7%)
Fresh Mugwort 3.6%More data needed.(3.6%)
Gnatbane 8.3%More data needed.(8.3%)
Hemlock 9.5%More data needed.(9.5%)
Herb Seeds 27.4%More data needed.(27.4%)
Locust Elutriator 15.5%More data needed.(15.5%)
Saffron Blossom 4.8%More data needed.(4.8%)
Wijnruit 19%More data needed.(19%)
Key Item Hennebloom leaf 100%More data needed.(100%)

Harvesting Map

Foret de Hennetiel/Soulpyre

Foret de Hennetiel/Weather


NPCs Found Here

Name Location Type
Choubollet J-6 General
Fritha J-7 General
Inmot-Pinmot J-10 General
Nestroh H-9 General

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Numbing Blossom
None None Blossoms

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bellicose Tarichuk
102 - 103 Eft Skin
Lizard Egg
Lizard Egg (Despoil) Efts A, H
Bashful Heartwing
103 - 104 Heartwings 1 NA
Careening Twitherym
102 - 103 Twitherym Wing
Zaffre Yggrete Shard III
Twitherym H
Epigean Leafkin
104 Leafkin 1 NA
Famished Jagil
Fished up
100 Pugil Scales Pugil Scales (Despoil) Pugils A, H
Glutinous Clot
103 - 104 Zaffre Yggrete Shard V Clot Plasma (Despoil) Slimes A, H
Gurgling Crab
Fished up
100 Crab Shell
Land Crab Meat
Land Crab Meat (Despoil) Crabs A, H
Hoary Craklaw
103 - 104 Craklaw Pincer
Zaffre Yggrete
Zaffre Yggrete Shard III
Craklaw Pincer (Despoil) Craklaws A,H
Perfidious Crab
102 - 103 Crab Shell
Land Crab Meat
High-Quality Crab Shell (Despoil)
Land Crab Meat (Despoil)
Crabs NA
Primordial Orobon
103 - 104 Orobon Meat
Orobon Lure
Orobon Meat (Despoil) Orobon A, H
Phantasmagoric Umbril
104 Umbril Ooze Leafkin Frond (Despoil) Umbrils A
Riverwashed Toad
102 - 103 Zaffre Yggrete Rock Poroggo Hat (Despoil) Toads NA, L, H
Skinsipper Chigoe
102 - 103 Chigoes A, S
Scummy Slug
102 - 104 Slug Eye
Zaffre Yggrete Shard IV
Slug Eye (Despoil) Slugs A, H
Shrouded Obdella
102 - 103 Fiend Blood Beastman Blood (Despoil) Leeches NA, L
Treefrost Gefyrst
100+ Elementals A,M
Vampire Leech
102 - 103 Fiend Blood
Zaffre Yggrete Shard V
Fiend Blood (Despoil) Leeches NA, L
Velkk Destructeur
105 - 107 Velkk Mask
Velkk Necklace
Velkk A,L,S,Sc
Velkk Sage
104 - 106 Velkk Mask
Velkk Necklace
Velkk A,L,S,Sc
Vorst Gnat
102 - 104 Gnat Wing
Zaffre Yggrete Shard IV
Gnat Wing (Despoil) Gnats A, S
Zoldeff Jagil
102 - 103 Shall Shell
Pugil Scales
Zaffre yggrete shard I
Pugil Scales (Despoil) Pugils A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here

Name Family Spawns Notes
Blood Toad
Lair Reive
Toads
A
Broadleaf Palm
Colonization Reive
Obstacles 1 per Reive
Craklaw
Lair Reive
Craklaws
A
Cinder Crab
Lair Reive
Crabs
A
Primrose Jagil
Colonization Reive / Lair Reive
Pugils
A
Sere Stump
Lair Reive
Lairs 1 per Reive
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here

Name Family Spawns Notes
Cunning Craklaw
Poisoning the Well
Craklaws 1
A, T(H)
Pungent Patricia
Not-So-Clean Bill
Morbols 1
A, T(H), T(S)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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