Table of Contents
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Zone Information
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Description
The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome. | |||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Quest | Type | Starter | Location |
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I'm on a Boat | Quest | Choubollet | Foret de Hennetiel J-6 |
Poisoning the Well | Quest | Fritha | Foret de Hennetiel J-7 |
Unsullied Lands | Quest | Inmot-Pinmot | Foret de Hennetiel J-10 |
Orobon Appetit | Quest | Nestroh | Foret de Hennetiel H-9 |
Other Information[]
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Hennebloom leaf - with the quest Flowers for Svenja active. |
From 2 soul pyres: | |
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Item | Drop Rate |
Herb Seeds | 50% (1/2) |
Or possibly ~51 bayld
Foret de Hennetiel/Weather
NPCs Found Here[]
Name | Location | Type |
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Choubollet | J-6 | General |
Fritha | J-7 | General |
Inmot-Pinmot | J-10 | General |
Nestroh | H-9 | General |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes |
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Numbing Blossom
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None | None | Blossoms |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Reive Monsters Found Here[]
Name | Family | Spawns | Notes |
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Blood Toad | Toads | A | |
Broadleaf Palm | Obstacles | 1 per Reive |
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Craklaw | Craklaws | A | |
Cinder Crab | Crabs | A | |
Primrose Jagil | Pugils | A | |
Sere Stump | Lairs | 1 per Reive |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Cunning Craklaw | Craklaws | 1 |
A, T(H) |
Pungent Patricia | Morbols | 1 |
A, T(H), T(S) |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |