In exchange for a penalty to attack delay and to spell timers, the monk receives an increase to damage and attack power, as well as a bonus to the amount of TP gained per kick. The monk must have a hand-to-hand weapon equipped to receive these bonuses.
When Footwork is active:
You can still counter; the usual Counter animation still applies.
You can Guard still; however, you do not Guard with feet.
Hundred Fists can still be used. During this time, you will use your fists.
As per regular fist attacks, when Kick Attacks activate, you will do your kick from Footwork, and then another kick from the Kick Attacks, resulting in two kicks.
Double Attack can also activate, resulting in three kicks in one round.
Base TP gained while Footwork is active is 13.1 TP per kick.
While taking physical damage you get 7 TP in return.
While taking magical damage you get 14 TP in return.
Zoning and KO causes Footwork to be lost.
TP bonus applies to initial two hits on Weaponskills as well.
TP return for weaponskills is 13.1 for the first two hits, and 3 for each consecutive hit.
Delay is modified by Haste spells and Haste equipment but Weapon delay has no impact on base delay.
Delay at level 75 with Martial Arts VI is 300, with the 60% slow penalty it turns to 480 delay which is 8 seconds. Haste gear and spell reduces the 60% penalty, full haste gear reduces penalty to 35% slow. Which is 405 delay -> 6.75 seconds.
A penalty will be imposed on magic, song, and ninjutsu casting while Footwork is in effect. This penalty is a 60% increase in casting time and recast time. I.E. Utsusemi: Ni is normally 45sec. recast is now 1:16sec recast.
If you are moving and you are within attack range, you will throw one punch equal to the damage and TP as a normal footwork kick.