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'''Level:''' 8<br>
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{| border="0" width="100%"
'''Zone:''' [[Ghelsba Outpost]]<br>
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|width="50%" align="left" valign="center"|
 
'''Job:''' [[Warrior]]<br>
 
'''Job:''' [[Warrior]]<br>
'''Family:''' [[Orc]]<br>
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'''Family:''' [[:Category:Orcs|Orcs]]<br>
'''Crystal:''' [[Fir]]e<br>
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'''Crystal:''' {{Fire|Fire}}<br>
'''Weak to:''' [[Water]]<br>
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'''Weak to:''' {{Water|Water}}
'''Behavior for [[Fodderchief Vokdek]]:'''<br>
 
   
* Aggressive
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{{Color|NM|Notorious Monster}}
* Linking
 
* Detects by Sight
 
* Tracks Based on Scent
 
   
'''Total Spawn Points:''' 2<br>
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|width="50%" align="center"|
'''Title Obtained:''' Fodderchief Flayer<br>
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[[File:Fodderchief Vokdek.JPG|thumb|Fodderchief Vokdek]]
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|}
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{| border="0" width="100%" cellpadding="4" cellspacing="2"
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|align="center" BGCOLOR="#ffdead"|
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'''Zone'''
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|align="center" BGCOLOR="#ffdead"|
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'''Level'''
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|align="center" BGCOLOR="#ffdead"|
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'''Drops'''
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|align="center" BGCOLOR="#ffdead"|
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'''Steal'''
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|align="center" BGCOLOR="#ffdead"|
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'''Spawns'''
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|align="center" BGCOLOR="#ffdead"|
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'''Notes'''
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|-
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|align="left" BGCOLOR="#ffd9d9"|
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[[Ghelsba Outpost]]
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|align="center" BGCOLOR="#ffd9d9"|
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8
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|align="left" BGCOLOR="#ffd9d9"|
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*{{Gil Dropped|None}}
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|align="left" BGCOLOR="#ffd9d9"|
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*[[Beastcoin]]
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*{{Gil Mugged|None}}
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|align="center" BGCOLOR="#ffd9d9"|
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2
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|align="center" BGCOLOR="#ffd9d9"|
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A, L, S, Sc <br>{{HPMP|low hp=300|high hp=|low mp=none|high mp=}}
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|-
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|align="center" colspan="6" BGCOLOR="#ffdead"|
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{{Monster Notes}}
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|}
   
'''Spawned by Mission:'''
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'''Notes:'''
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:*Spawned by Mission: [[Save the Children]]
* [[Save the Children]]
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[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Orcs]]

Latest revision as of 06:43, December 18, 2009

Job: Warrior
Family: Orcs
Crystal: Fire
Weak to: Water

Notorious Monster

Fodderchief Vokdek

Fodderchief Vokdek

Zone

Level

Drops

Steal

Spawns

Notes

Ghelsba Outpost

8

  • Does not drop gil.

2

A, L, S, Sc
~300 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:

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