FANDOM


m
Line 1: Line 1:
[[Flourishes]] are one of the five types of [[:category:Dances|dances]] available to the [[Dancer]] job. Flourishes require no [[TP]] to use, but they do require [[Finishing Moves]], which are obtained by performing successful [[Steps]].
+
Flourish III is the third Flourish ability category, available starting at level 80. These abilities are aimed at increasing damage output and have significant reuse times. All flourishes in the same group share the same recast timer.
   
The different types of Flourishes are placed into three [[Job Ability]] categories, '''Flourishes I''', '''Flourishes II''' and '''Flourishes III'''. When any Flourish in a category is used, its individual [[Recast Time|recast timer]] must be allowed to cool down before another Flourish in that same category may be used.
+
See also [[Flourishes I]] and [[Flourishes II]] for the earlier flourishes.
   
Flourishes have a wide variety of effects. The Flourishes I category primarily contains offensive Flourishes that are used to enfeeble opponents, whereas the Flourishes II category primarily contains self-supportive Flourishes that enhance the user's own abilities. Flourishes III only contains [[Climactic Flourish]].
 
 
[[Finishing Moves]], which are required in order to use Flourishes, may be stockpiled up to 5. While most Flourishes will function with just one Finishing Move available, some of them will consume multiple Finishing Moves, if available, in order to enhance the effect. For instance, [[Reverse Flourish]] will consume all of the player's Finishing Moves, but it will return an increasing amount of [[TP]] back to the user with each Finishing Move that is consumed.
 
 
 
Flourishes are learned by [[Dancer]]s at the following levels:
 
 
''Flourishes I''
 
:{| border="0" cellpadding="4" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
!Level || Flourish || Effect
 
|- BGCOLOR="#E3E6FF"
 
|align="center"|20 || [[Animated Flourish]] || [[Provoke]]s a target.
 
|- BGCOLOR="#E3E6FF"
 
|align="center"|30 || [[Desperate Flourish]] || [[Weight|Weighs]] down a target.
 
|- BGCOLOR="#E3E6FF"
 
|align="center"|45 || [[Violent Flourish]] || [[Stun]]s a target.
 
|}
 
''Flourishes II''
 
:{| border="0" cellpadding="4" cellspacing="2"
 
|- BGCOLOR="#ffdead"
 
!Level || Flourish || Effect
 
|- BGCOLOR="#E3E6FF"
 
|align="center"|40 || [[Reverse Flourish]] || Converts remaining [[Finishing Moves]] into [[TP]].
 
|- BGCOLOR="#E3E6FF"
 
|align="center"|50 || [[Building Flourish]] || Enhances potency of your next weapon skill.
 
|- BGCOLOR="#E3E6FF"
 
|align="center"|60 || [[Wild Flourish]] || Readies target for a skillchain.
 
|}
 
 
''Flourish III''
 
''Flourish III''
 
:{| border="0" cellpadding="4" cellspacing="2"
 
:{| border="0" cellpadding="4" cellspacing="2"

Revision as of 07:06, April 14, 2011

Flourish III is the third Flourish ability category, available starting at level 80. These abilities are aimed at increasing damage output and have significant reuse times. All flourishes in the same group share the same recast timer.

See also Flourishes I and Flourishes II for the earlier flourishes.

Flourish III

Level Flourish Effect
80 Climactic Flourish Guarantees next melee attacks are critical hits.
89 Striking Flourish Allows you to deliver a twofold attack.
Community content is available under CC-BY-SA unless otherwise noted.