When Dancer is set as the main job, two Finishing Moves will be generated with each successful application of each different type of Step. Once one of the Step Daze effects has reached level 10, only one Finishing Move will be generated with its appropriate Step.
When Dancer is set as the sub job, only one Finishing Move will be awarded for each successful Step.
The default maximum number of Finishing Moves that can be stored at one time is five. This can be increased to seven and nine Finishing Moves by spending 100 and 1,200 Job Points respectively.
The number of Finishing Moves currently accumulated is shown by a small number on the Finishing Move status effect icon. After unlocking 7 Finishing Moves, the icon will not specify the amount higher than 5; it will simply read as 5+.
The potency of the associated Flourishes is often dependent on how many Finishing Moves are stored up. For example: Reverse Flourish generates only 100 TP when used with one Finishing Move. When used with five Finishing Moves, however, it will grant 600 TP.