|
|
Zone | Level | Drops | Steal | Spawns | Behavior | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Beaucedine Glacier | 62+ |
|
|
1 | A, L, S ~6,500 HP | ||||||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes[]
- Spawns at the following locations:
- The small area at (I-7).
- On the edge of (I-9) and (J-9).
- Roaming around the pond and also on top of the cliff's edge at (G-9) and (G-10).
- At (H-8) and (I-8) around the ramp.
- Possesses an innate Ice Spikes effect (around 60-80/hit), which cannot be dispelled.
- Has a high rate of Double Attack.
- Spams Ice Roar below 25% HP. Dealt 60-120 damage to a level 75 Paladin with magic defense gear.
- Duoable by most level 75 jobs with varying degree of difficulty, soloable by few jobs. (see testimonials)
Hunt Registry[]
Hunt Registry | Elusiveness | Ferocity | Required Scylds | Rewarded Scylds | Evolith | Evolith |
|
7 | 7 | 60 | 25 | Great Axe Weaponskill: Accuracy + |
Historical Background[]
In Akkadian mythology, Humbaba (Assyrian spelling) or Huwawa (Babylonian), was a monstrous giant of immemorial age raised by Utu, the Sun. Humbaba/Huwawa was also the guardian of the Cedar Forest where the gods lived, by the will of the god Enlil, who "assigned Humbaba as a terror to human beings".