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Job: Black Mage
Family: Imp
Crystal: Dark
Weak to: Fire, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

Errand Imp

Errand Imp

Zone Level Drops Steal Spawns Notes
Castle Zvahl Baileys (S) 79 - 80 8
Respawn: 16 minutes
A, T(S), H
??? HP
??? MP
Castle Zvahl Keep (S) 79 - 80 11
Respawn: 16 minutes
A, T(S), H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes:[]

  • An Imp only drops an Imp Horn if its horn was broken.*
  • An Imp will use Frenetic Rip if its horn breaks.
  • The Imp will use an unmarked gesture to show that it has noticed the loss of its horn, and will do a different gesture to recover it.
  • The Imp can recover its horn any time after losing it, even mere seconds later. It is not necessary for the imp to use Frenetic Rip at all before recovering its horn.
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