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{{Campaign Ops |
{{Campaign Ops |
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| startnpc = [[Hieronymus]] - [[Bastok Markets (S)]] (E-8) |
| startnpc = [[Hieronymus]] - [[Bastok Markets (S)]] (E-8) |
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− | | requirements = [[Beaucedine Glacier (S)]], [[Xarcabard (S)]], [[Castle Zvahl Baileys (S)]] and [[Castle Zvahl Keep (S)]] under any nation control |
+ | | requirements = [[Beaucedine Glacier (S)]], [[Xarcabard (S)]], [[Castle Zvahl Baileys (S)]] and [[Castle Zvahl Keep (S)]] under any nation control with at least one under Bastokan control. <br> Be affiliated with Bastok in the allied Campaign. |
| minrank = {{Medal|medal4}} |
| minrank = {{Medal|medal4}} |
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| category = Offensive |
| category = Offensive |
Revision as of 16:11, 2 May 2010
Start NPC | Hieronymus - Bastok Markets (S) (E-8) |
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Requirements | Beaucedine Glacier (S), Xarcabard (S), Castle Zvahl Baileys (S) and Castle Zvahl Keep (S) under any nation control with at least one under Bastokan control. Be affiliated with Bastok in the allied Campaign. |
Minimum Rank | Medal Of Altana ∮∮∮∮ |
Category | Offensive |
Cost | 1 Op Credit |
Unit Size | 1-6 Members |
Items Needed | none |
Reward | Influence in Throne Room (S) Various Items |
Related Ops | B • S • W |
Walkthrough
- You must go to Throne Room (S) to enter a battlefield event.
- In order to access the battlefield, all members must have the Campaign Ops selected.
- Defeat the Shadow Lord.
- An Armoury Crate will appear after the Shadow Lord is defeated.
- Report back to Hieronymus to complete the operation.
Notes
- This Campaign Ops is only available to those with Medal Of Altana ∮∮∮∮, and only when a nation controls Beaucedine Glacier (S), Xarcabard (S), Castle Zvahl Baileys (S) and Castle Zvahl Keep (S) . It does not matter which nation controls each zone, only that all four are under Allied control.
- Everyone must have this Campaign Ops active to enter the battlefield.
- Your Campaign Ops credit is consumed upon entering.
- The entrance to the battlefield is located at the Throne Room gate.
- 30 minute time limit
- Buffs and TP do not wear upon entry.
- Holy Water is recommended highly as the Shadow Lord has a Doom job ability.
- Uses certain abilities / weaponskills based on whether he transforms his sword from a single sword or a dual wield.
- With 1 sword uses
- With 2 swords uses
- Uses an ability Soma Wall that absorbs physical damage and restores HP equivalent to the damage taken. This ability lasts 30 ~ 45 seconds and melees should not hit while it is in effect.
- Uses an ability Magic Wall that absorbs magical damage and restores HP equivalent to damage taken. This ability lasts 30 ~ 45 seconds and magical damage should be avoided while in effect.
- Most of the Shadow Lords weapon skills and job abilities can be absorbed by shadows. Blink tanking his highly recommended.
- The Shadow Lord summons 4 clones periodically upon using the ability Summon Shadow, just after a quick dialouge and an Utsusemi-like animation. Clones have very low HP and defense, but very high attack power.
- Clones can be depopped by sac method or killed quickly by melees.
- Recommend no bard songs be performing during Summon Shadow as it may draw hate from person attempting to sac.
- The Clones if left alive during a tp move of the Shadow Lord will do the same tp move he performs, so need to be quickly disposed of.
- Uses weaponskills that can hit for 400 ~ 1700 damage to a Paladin with no shadows.
- Also uses weaponskills that have a dispel effect.
- Seems to rage at 20 ~ 25%HP using weaponskills and job abilities not used earlier in the fight.
- Doom Arc does 300 ~ 700 damage with extreme knockback in a huge area after a short dialouge and inflicts a 10 second Doom.
- Uses another job ability that gives Max HP Down and 200 ~ 500 damage to party members within area of effect.
- Summons clones much more frequently during the last 20% of his HP.
- Shadowlord is highly resistant to magic damage and weaponskills such as Atonement and Spirits Within.
- Hate deteriorates very rapidly during the fight causing placement shifts frequently.
- Melee damage is resisted, but only very slightly.
- The Shadow Lord has low evasion so acuraccy is good.
- Occasionally hits from melee will do 0 as they are nullifed or absorbed.
- Slow II lands very easily and is highly recommended.
- Is immune or highly resistant to all forms of Paralyze, Gravity, and Bind.
Strategies and Testimonials
See the Discussion page.
Rewards
Treasure |
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Coral Fragment (???%) |
Gold Thread (???%) |
Hecate's Cape (???%) |
Nightfall (???%) |
Nocturnus Helm (???%) |
Nocturnus Mail (???%) |
Ram Horn (???%) |
Raxa (???%) |
Reign Grip (???%) |
Tiercel Necklace (???%) |