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:*There is a 30 minute time limit for the battle.
 
:*There is a 30 minute time limit for the battle.
 
:*Buffs including [[Tactical Points]] do not wear off upon entry.
 
:*Buffs including [[Tactical Points]] do not wear off upon entry.
:*[[Holy Water]] is strongly recommended highly as the Shadow Lord has a [[Doom]] job ability.
+
:*[[Holy Water]] is strongly recommended highly as the Shadow Lord has a [[Doom]] job ability ([[Doom Arc]]]).
 
*Most of the Shadow Lords weapon skills and job abilities can be absorbed by shadows. Therefore ''Blink tanking'' his highly recommended.
 
*Most of the Shadow Lords weapon skills and job abilities can be absorbed by shadows. Therefore ''Blink tanking'' his highly recommended.
 
*Uses weapon skills that can hit for 400~1700 damage to a [[Paladin]] with no shadows.
 
*Uses weapon skills that can hit for 400~1700 damage to a [[Paladin]] with no shadows.

Revision as of 12:50, 5 May 2010


Start NPC Hieronymus - Bastok Markets (S) (E-8)
Rasdinice - Southern San d'Oria (S) (I-9)
Emhi Tchaoryo - Windurst Waters (S) (H-9)
Requirements The following areas under Allied Control:
Beaucedine Glacier (S)
Castle Zvahl Baileys (S)
Castle Zvahl Keep (S)
Xarcabard (S)
Note: There are additional requirements still unknown.
See the individual Discussion pages for more information. Information Needed
Minimum Rank Key ItemMedal Of Altana ∮∮∮∮
Category Offensive Campaign Operations Unknown
Cost 1 Op Credit
Unit Size 1-6 Members
Reward Various Items
Related Ops   B    S    W  

Walkthrough

  1. Travel to the Throne Room (S) via Xarcabard (S) -> Castle Zvahl Baileys (S) -> Castle Zvahl Keep (S) and enter the Battlefield.
    Do note that there are multiple True Sight monsters along the way.
  2. Defeat the Shadow Lord.
  3. Upon success, a chest will appear with your rewards, similar to a BCNM.
  4. Report back to the NPC dealing with Campaign Operations for your nation.

Notes

  • All party members that plan on entering this mission must have this Campaign Op active.
  • There is a 30 minute time limit for the battle.
  • Buffs including Tactical Points do not wear off upon entry.
  • Holy Water is strongly recommended highly as the Shadow Lord has a Doom job ability (Doom Arc]).
  • Most of the Shadow Lords weapon skills and job abilities can be absorbed by shadows. Therefore Blink tanking his highly recommended.
  • Uses weapon skills that can hit for 400~1700 damage to a Paladin with no shadows.
  • Shadow Lord Uses certain abilities/weapon skills based on whether using a single sword or a two of them.
  • With 1 sword uses:
  • Unknown
  • With 2 swords uses:
  • Unknown
  • Ability Soma Wall that absorbs physical damage and restores HP equivalent to the damage taken. This ability lasts 30 ~ 45 seconds and melees should disengage/face away while it is in effect.
  • Ability Magic Wall that absorbs magical damage and restores HP equivalent to damage taken. This ability lasts 30 ~ 45 seconds and magical damage should be avoided while in effect.
  • Ability Spawn Shadow summons 4 clones of the The Shadow Lord; followed by a quick dialogue and an Utsusemi-like animation. Clones have very low HP and defense, but very high attack power.
  • Clones can be de-spawned by sac method or killed quickly by melee jobs.
  • It is recommended no Bard songs are being performing during the Summon Shadow as it may draw hate from person attempting to sacrifice him/herself to get rid of them.
  • If the clones are alive, during a special ability of the Shadow Lord, they will do the same so it is advised to dispose of them as soon as possible.
  • Also uses weapon skills that have a Dispel effect.
  • Seems to rage at 20~25% of hit-points left, using weapon skills and job abilities not used earlier in the fight.
  • Doom Arc does 300~700 damage with extreme knock-back effect after a short dialogue and inflicts a 10 second Doom.
  • Uses another job ability that inflicts Max HP Down and does 200~500 damage to party members within the area of effect.
  • Summons clones much more frequently during the last 20% of his HP.
  • Is highly resistant to magic damage and weapon skills such as Atonement and Spirits Within.
  • Hate deteriorates very rapidly during the fight, causing placement shifts frequently.
  • Melee damage is resisted, but only very slightly.
    • Does have rather low evasion though.
    • Occasionally physical damage either does 0 points of damage or it will be absorbed.
  • Slow II seems to work very well and is highly recommended.
  • Is immune, or highly resistant to all forms of Paralyze, Gravity, and Bind.

Strategies and Testimonials

See the Discussion page.

Treasure

Coral Fragment (???%)
Demon Horn (???%)
Dragon Bone (???%)
Fire Ore (???%)
Gold Ore (???%)
Granite (???%)
Hecate's Cape (???%)
Imperial Wootz Ingot (???%)
Light Ore (???%)
Mythril Ore (???%)
Nightfall (???%)
Nocturnus Helm (???%)
Nocturnus Mail (???%)
Phoenix Feather (???%)
Ram Horn (???%)
Raxa (???%)
Reign Grip (???%)
Steel Ingot (???%)
Tiercel Necklace (???%)
Vile Elixir (???%)
Wyvern Scales (???%)
Wind Ore (???%)

Historical Background

The phrase fiat lux is a reference to Genesis 1:3 ("And God said, Let there be light: and there was light.") In Latin, the full passage is dixitque Deus fiat lux et facta est lux. The phrase fiat lux has become something of a vulgate, understood to translate as "let there be light" (although, "let light be made" would be more accurate). Given the nature of this Campaign Op- that is, overthrowing the Shadow Lord- the vulgate definition (let there be light) makes sense.