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:*There is a 30 minute time limit for the battle. |
:*There is a 30 minute time limit for the battle. |
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:*Buffs including [[Tactical Points]] do not wear off upon entry. |
:*Buffs including [[Tactical Points]] do not wear off upon entry. |
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− | :*[[Holy Water]] is strongly recommended highly as the Shadow Lord has a [[Doom]] job ability. |
+ | :*[[Holy Water]] is strongly recommended highly as the Shadow Lord has a [[Doom]] job ability ([[Doom Arc]]]). |
*Most of the Shadow Lords weapon skills and job abilities can be absorbed by shadows. Therefore ''Blink tanking'' his highly recommended. |
*Most of the Shadow Lords weapon skills and job abilities can be absorbed by shadows. Therefore ''Blink tanking'' his highly recommended. |
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*Uses weapon skills that can hit for 400~1700 damage to a [[Paladin]] with no shadows. |
*Uses weapon skills that can hit for 400~1700 damage to a [[Paladin]] with no shadows. |
Revision as of 12:50, 5 May 2010
Start NPC | Hieronymus - Bastok Markets (S) (E-8) Rasdinice - Southern San d'Oria (S) (I-9) Emhi Tchaoryo - Windurst Waters (S) (H-9) |
---|---|
Requirements | The following areas under Allied Control: Beaucedine Glacier (S) Castle Zvahl Baileys (S) Castle Zvahl Keep (S) Xarcabard (S) Note: There are additional requirements still unknown. See the individual Discussion pages for more information. |
Minimum Rank | Medal Of Altana ∮∮∮∮ |
Category | Offensive Campaign Operations |
Cost | 1 Op Credit |
Unit Size | 1-6 Members |
Reward | Various Items |
Related Ops | B • S • W |
Walkthrough
- Travel to the Throne Room (S) via Xarcabard (S) -> Castle Zvahl Baileys (S) -> Castle Zvahl Keep (S) and enter the Battlefield.
Do note that there are multiple True Sight monsters along the way. - Defeat the Shadow Lord.
- Upon success, a chest will appear with your rewards, similar to a BCNM.
- Report back to the NPC dealing with Campaign Operations for your nation.
Notes
- All party members that plan on entering this mission must have this Campaign Op active.
- There is a 30 minute time limit for the battle.
- Buffs including Tactical Points do not wear off upon entry.
- Holy Water is strongly recommended highly as the Shadow Lord has a Doom job ability (Doom Arc]).
- Most of the Shadow Lords weapon skills and job abilities can be absorbed by shadows. Therefore Blink tanking his highly recommended.
- Uses weapon skills that can hit for 400~1700 damage to a Paladin with no shadows.
- Shadow Lord Uses certain abilities/weapon skills based on whether using a single sword or a two of them.
- With 1 sword uses:
- With 2 swords uses:
- Ability Soma Wall that absorbs physical damage and restores HP equivalent to the damage taken. This ability lasts 30 ~ 45 seconds and melees should disengage/face away while it is in effect.
- Ability Magic Wall that absorbs magical damage and restores HP equivalent to damage taken. This ability lasts 30 ~ 45 seconds and magical damage should be avoided while in effect.
- Ability Spawn Shadow summons 4 clones of the The Shadow Lord; followed by a quick dialogue and an Utsusemi-like animation. Clones have very low HP and defense, but very high attack power.
- Clones can be de-spawned by sac method or killed quickly by melee jobs.
- It is recommended no Bard songs are being performing during the Summon Shadow as it may draw hate from person attempting to sacrifice him/herself to get rid of them.
- If the clones are alive, during a special ability of the Shadow Lord, they will do the same so it is advised to dispose of them as soon as possible.
- Also uses weapon skills that have a Dispel effect.
- Seems to rage at 20~25% of hit-points left, using weapon skills and job abilities not used earlier in the fight.
- Doom Arc does 300~700 damage with extreme knock-back effect after a short dialogue and inflicts a 10 second Doom.
- Uses another job ability that inflicts Max HP Down and does 200~500 damage to party members within the area of effect.
- Summons clones much more frequently during the last 20% of his HP.
- Is highly resistant to magic damage and weapon skills such as Atonement and Spirits Within.
- Hate deteriorates very rapidly during the fight, causing placement shifts frequently.
- Melee damage is resisted, but only very slightly.
- Does have rather low evasion though.
- Occasionally physical damage either does 0 points of damage or it will be absorbed.
- Slow II seems to work very well and is highly recommended.
- Is immune, or highly resistant to all forms of Paralyze, Gravity, and Bind.
Strategies and Testimonials
See the Discussion page.
Treasure
Coral Fragment (???%) |
Demon Horn (???%) |
Dragon Bone (???%) |
Fire Ore (???%) |
Gold Ore (???%) |
Granite (???%) |
Hecate's Cape (???%) |
Imperial Wootz Ingot (???%) |
Light Ore (???%) |
Mythril Ore (???%) |
Nightfall (???%) |
Nocturnus Helm (???%) |
Nocturnus Mail (???%) |
Phoenix Feather (???%) |
Ram Horn (???%) |
Raxa (???%) |
Reign Grip (???%) |
Steel Ingot (???%) |
Tiercel Necklace (???%) |
Vile Elixir (???%) |
Wyvern Scales (???%) |
Wind Ore (???%) |
Historical Background
The phrase fiat lux is a reference to Genesis 1:3 ("And God said, Let there be light: and there was light.") In Latin, the full passage is dixitque Deus fiat lux et facta est lux. The phrase fiat lux has become something of a vulgate, understood to translate as "let there be light" (although, "let light be made" would be more accurate). Given the nature of this Campaign Op- that is, overthrowing the Shadow Lord- the vulgate definition (let there be light) makes sense.