Feral Skills use up Feral Points. Without a chart, it can be a pain to figure how best to use your remaining points.
Feral Point Requirements
Feral Skill | FP Required | Effect |
---|---|---|
Accuracy +15% | 23 | Increases Accuracy by 15%. |
Accuracy +30% | 30 | Increases Accuracy by 30%. |
Accuracy Bonus | 30 | Increases Accuracy by ##%. |
Additional Darkness Damage | 47 | Adds ## points of Darkness Damage to regular attacks. |
Additional Darkness Damage +25 | 30 | Adds 25 points of Darkness Damage to regular attacks. |
Additional Earth Damage | 47 | Adds ## points of Earth Damage to regular attacks. |
Additional Earth Damage +25 | 30 | Adds 25 points of Earth Damage to regular attacks. |
Additional Fire Damage | 47 | Adds ## points of Fire Damage to regular attacks. |
Additional Fire Damage +25 | 30 | Adds 25 points of Fire Damage to regular attacks. |
Additional Ice Damage | 47 | Adds ## points of Ice Damage to regular attacks. |
Additional Ice Damage +25 | 30 | Adds 25 points of Ice Damage to regular attacks. |
Additional Light Damage | 47 | Adds ## points of Light Damage to regular attacks. |
Additional Light Damage +25 | 30 | Adds 25 points of Light Damage to regular attacks. |
Additional Lightning Damage | 47 | Adds ## points of Lightning Damage to regular attacks. |
Additional Lightning Damage +25 | 30 | Adds 25 points of Lightning Damage to regular attacks. |
Additional Water Damage | 47 | Adds ## points of Water Damage to regular attacks. |
Additional Water Damage +25 | 30 | Adds 25 points of Water Damage to regular attacks. |
Additional Wind Damage | 47 | Adds ## points of Wind Damage to regular attacks. |
Additional Wind Damage +25 | 30 | Adds 25 points of Wind Damage to regular attacks. |
Agility +25 | 17 | Increases Agility by 25. |
Agility +50 | 23 | Increases Agility by 50. |
Agility Bonus | 23 | Increases Agility by ##. |
Amnesia Attack | 47 | Adds additional effect of Amnesia to physical attacks. |
Amorph Killer | 8 | Adds the effect of Amorph Killer. |
Aquan Killer | 8 | Adds the effect of Aquan Killer. |
Arcana Killer | 8 | Adds the effect of Arcana Killer. |
Aspir Attack | 23 | Adds additional effect of Aspir to physical attacks. |
Attack +15% | 23 | Increases Attack by 15%. |
Attack +30% | 23 | Increases Attack by 30%. |
Attack Bonus | 30 | Increases Attack by ##. |
Attack Speed +50 | 58 | Increases Attack Speed by 50. |
Attack Speed Bonus | 70 | Increases Attack Speed by ##. |
Auto Refresh | 38 | Adds Auto Refresh Effect(+##MP/tick). |
Auto Refresh +5 | 30 | Adds Auto Refresh(+5MP/tick). |
Auto Regain | 70 | Adds Auto Regain Effect(+##TP/tick). |
Auto Regain +3 | 58 | Adds Auto Regain Effect(+3TP/tick). |
Auto Regen | 47 | Adds Auto Regen Effect(+##HP/tick). |
Auto Regen + 5 | 47 | Adds Auto Regen Effect(+5HP/tick). |
Main Job: Bard | 8 | Sets main job as Bard. |
Sub Job: Bard | 8 | Sets support job as Bard. |
Job Trait: Bard | 12 | Adds Bard Job Traits. |
Bard Scrolls | 17 | Allows use of Bard Songs. |
Beast Killer | 8 | Adds the effect of Beast Killer. |
Main Job: Beastmaster | 8 | Sets main job as Beastmaster. |
Sub Job: Beastmaster | 8 | Sets support job as Beastmaster. |
Job Trait: Beastmaster | 12 | Adds Beastmaster job traits. |
Binding Attack | 23 | Adds Bind-inducing effect to regular attacks. |
Bio Attack | 23 | Adds Bio-inducing effect to regular attacks. |
Bird Killer | 8 | Adds the effect of Bird Killer. |
Main Job: Black Mage | 8 | Sets main job to Black Mage. |
Sub Job: Black Mage | 8 | Sets support job to Black Mage. |
Job Trait: Black Mage | 12 | Adds Black Mage job traits. |
Black Magic Scrolls | 17 | Allows use of Black Magic. |
Blinding Attack | 23 | Adds Blind-inducing effect to regular attacks. |
Breath Damage Resistance +15% | 30 | Increases Breath Damage Resistance by 15% |
Breath Damage Resistance Bonus | 38 | Increases Breath Damage Resistance by ##%. |
Charisma +25 | 17 | Increases Charisma by 25. |
Charisma Bonus | 23 | Increases Charisma by ##. |
Critical Hit Rate +10% | 30 | Increases Critical Hit Rate by 10%. |
Critical Hit Rate Bonus | 38 | Increases Critical Hit Rate by ##%. |
Curse Attack | 30 | Adds Curse-inducing effect to regular attacks. |
Damage Resistance +15% | 30 | Improves resistance to physical damage by 15%. |
Damage Resistance Bonus | 38 | Improves resistance to physical damage by XX%. |
Main Job: Dark Knight | 8 | Sets main job as Dark Knight. |
Sub Job: Dark Knight | 8 | Sets support job as Dark Knight. |
Job Trait: Dark Knight | 12 | Adds Dark Knight job traits. |
Dark Magic Skill +10% | 12 | Increases Dark Magic Skill by 10%. |
Dark Magic Bonus | 17 | Increases Dark Magic Skill by ##%. |
Darkness Attack +15% | 12 | Increases damage dealt by Darkness-based attacks by 15%. |
Darkness Attack Bonus | 17 | Increases damage dealt by Darkness-based attacks. |
Darkness +2 / Light -2 | 5 | Improves resistance to darkness by 2, lowering resistance to light by 2. |
Darkness Bonus / Light Penalty | 8 | Improves resistance to darkness while lowering resistance to light. |
Darkness Resistance +2 | 8 | Improves resistance to darkness by 2. |
Darkness Resistance Bonus | 12 | Improves resistance to darkness damage. |
Defense +15% | 23 | Increases Defense by 15%. |
Defense +30% | 30 | Increases Defense by 30%. |
Defense Bonus | 30 | Increases Defense by ##%. |
Demon Killer | 8 | Adds the effect of Demon Killer. |
Dexterity +25 | 17 | Increases Dexterity by 25. |
Dexterity +50 | 23 | Increases Dexterity by 50. |
Dexterity Bonus | 23 | Increases Dexterity by ##. |
Intelligence +25 | 17 | Increases Intelligence by 25. |
Intelligence Bonus | 23 | Increases Intelligence by ##. |
Mind +25 | 17 | Increases Mind by 25. |
Mind +50 | 23 | Increases Mind by 50. |
Mind Bonus | 23 | Increases Mind by ##. |
Strength +25 | 17 | Increases Strength by 25. |
Strength Bonus | 23 | Increases Strength by ##. |
Terrorizing Attack | 70 | Adds Terror-inducing effect to regular attacks. |
Vitality +25 | 17 | Increases Vitality by 25. |
Vitality Bonus | 23 | Increases Vitality by ##. |